|  | MAGE
    v0.171.0
    Matthias Advanced Game Engine | 
#include <sprite_batch_mesh.hpp>
 
  
 | Public Member Functions | |
| SpriteBatchMesh (ID3D11Device &device) | |
| SpriteBatchMesh (const SpriteBatchMesh &mesh)=delete | |
| SpriteBatchMesh (SpriteBatchMesh &&mesh) noexcept | |
| virtual | ~SpriteBatchMesh () | 
| SpriteBatchMesh & | operator= (const SpriteBatchMesh &mesh)=delete | 
| SpriteBatchMesh & | operator= (SpriteBatchMesh &&mesh) noexcept | 
|  Public Member Functions inherited from mage::rendering::PrimitiveBatchMesh< VertexPositionColorTexture, U16 > | |
| PrimitiveBatchMesh (ID3D11Device &device, std::size_t nb_vertices, const std::vector< U16 > &indices, D3D11_PRIMITIVE_TOPOLOGY primitive_topology=D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST) | |
| PrimitiveBatchMesh (const PrimitiveBatchMesh &mesh)=delete | |
| PrimitiveBatchMesh (PrimitiveBatchMesh &&mesh) noexcept | |
| virtual | ~PrimitiveBatchMesh () | 
| PrimitiveBatchMesh & | operator= (const PrimitiveBatchMesh &mesh)=delete | 
| PrimitiveBatchMesh & | operator= (PrimitiveBatchMesh &&mesh) noexcept | 
| const BufferLock | Lock (ID3D11DeviceContext &device_context, D3D11_MAP map_type, D3D11_MAPPED_SUBRESOURCE &mapped_buffer) | 
|  Public Member Functions inherited from mage::rendering::Mesh | |
| virtual | ~Mesh () | 
| Mesh & | operator= (const Mesh &mesh)=delete | 
| Mesh & | operator= (Mesh &&mesh) noexcept | 
| std::size_t | GetNumberOfVertices () const noexcept | 
| std::size_t | GetNumberOfIndices () const noexcept | 
| std::size_t | GetVertexSize () const noexcept | 
| DXGI_FORMAT | GetIndexFormat () const noexcept | 
| D3D11_PRIMITIVE_TOPOLOGY | GetPrimitiveTopology () const noexcept | 
| void | BindMesh (ID3D11DeviceContext &device_context) const noexcept | 
| void | BindMesh (ID3D11DeviceContext &device_context, D3D11_PRIMITIVE_TOPOLOGY topology) const noexcept | 
| void | Draw (ID3D11DeviceContext &device_context) const noexcept | 
| void | Draw (ID3D11DeviceContext &device_context, std::size_t start_index, std::size_t nb_indices) const noexcept | 
| Static Public Member Functions | |
| static constexpr std::size_t | MinVerticesPerBatch () noexcept | 
| static constexpr std::size_t | MaxVerticesPerBatch () noexcept | 
| static constexpr std::size_t | MinIndicesPerBatch () noexcept | 
| static constexpr std::size_t | MaxIndicesPerBatch () noexcept | 
| Static Public Attributes | |
| static constexpr std::size_t | s_min_sprites_per_batch = 128 | 
| static constexpr std::size_t | s_max_sprites_per_batch = 2048 | 
| static constexpr std::size_t | s_vertices_per_sprite = 4 | 
| static constexpr std::size_t | s_indices_per_sprite = 6 | 
| Static Private Member Functions | |
| static const std::vector< U16 > | GenerateIndices () | 
| Additional Inherited Members | |
|  Protected Member Functions inherited from mage::rendering::Mesh | |
| Mesh (std::size_t vertex_size, DXGI_FORMAT index_format, D3D11_PRIMITIVE_TOPOLOGY primitive_topology) | |
| Mesh (const Mesh &mesh)=delete | |
| Mesh (Mesh &&mesh) noexcept | |
| void | SetNumberOfVertices (std::size_t nb_vertices) noexcept | 
| void | SetNumberOfIndices (std::size_t nb_indices) noexcept | 
|  Protected Attributes inherited from mage::rendering::Mesh | |
| ComPtr< ID3D11Buffer > | m_vertex_buffer | 
| ComPtr< ID3D11Buffer > | m_index_buffer | 
A class of indexed sprite batch meshes.
| 
 | explicit | 
| 
 | delete | 
Constructs a sprite batch mesh from the given sprite batch mesh.
| [in] | mesh | A reference to the sprite batch mesh to copy. | 
| 
 | defaultnoexcept | 
Constructs a sprite batch mesh by moving the given sprite batch mesh.
| [in] | mesh | A reference to the sprite batch mesh to move. | 
| 
 | virtualdefault | 
Destructs this sprite batch mesh.
| 
 | staticprivate | 
Generates the indices of a sprite batch mesh.
| 
 | staticnoexcept | 
Returns the maximum number of indices to draw per batch for sprite batch meshes.
| 
 | staticnoexcept | 
Returns the maximum number of vertices to draw per batch for sprite batch meshes.
| 
 | staticnoexcept | 
Returns the minimum number of indices to draw per batch for sprite batch meshes.
| 
 | staticnoexcept | 
Returns the minimum number of vertices to draw per batch for sprite batch meshes.
| 
 | delete | 
Copies the given sprite batch mesh to this sprite batch mesh.
| [in] | mesh | A reference to the sprite batch mesh to copy. | 
| 
 | defaultnoexcept | 
Moves the given sprite batch mesh to this sprite batch mesh.
| [in] | mesh | A reference to the sprite batch mesh to move. | 
| 
 | static | 
The number of indices per sprite.
| 
 | static | 
The maximum number of sprites to draw per batch (i.e. the maximum number of sprites that can be represented by a single sprite batch mesh) for sprite batch meshes.
| 
 | static | 
The minimum number of sprites to draw per batch for sprite batch meshes.
| 
 | static | 
The number of vertices per sprite.