| BindMesh(ID3D11DeviceContext &device_context) const noexcept | mage::rendering::Mesh | |
| BindMesh(ID3D11DeviceContext &device_context, D3D11_PRIMITIVE_TOPOLOGY topology) const noexcept | mage::rendering::Mesh | |
| Draw(ID3D11DeviceContext &device_context) const noexcept | mage::rendering::Mesh | |
| Draw(ID3D11DeviceContext &device_context, std::size_t start_index, std::size_t nb_indices) const noexcept | mage::rendering::Mesh | |
| GenerateIndices() | mage::rendering::SpriteBatchMesh | privatestatic |
| GetIndexFormat() const noexcept | mage::rendering::Mesh | |
| GetNumberOfIndices() const noexcept | mage::rendering::Mesh | |
| GetNumberOfVertices() const noexcept | mage::rendering::Mesh | |
| GetPrimitiveTopology() const noexcept | mage::rendering::Mesh | |
| GetVertexSize() const noexcept | mage::rendering::Mesh | |
| Lock(ID3D11DeviceContext &device_context, D3D11_MAP map_type, D3D11_MAPPED_SUBRESOURCE &mapped_buffer) | mage::rendering::PrimitiveBatchMesh< VertexPositionColorTexture, U16 > | |
| m_index_buffer | mage::rendering::Mesh | protected |
| m_vertex_buffer | mage::rendering::Mesh | protected |
| MaxIndicesPerBatch() noexcept | mage::rendering::SpriteBatchMesh | static |
| MaxVerticesPerBatch() noexcept | mage::rendering::SpriteBatchMesh | static |
| Mesh(std::size_t vertex_size, DXGI_FORMAT index_format, D3D11_PRIMITIVE_TOPOLOGY primitive_topology) | mage::rendering::Mesh | explicitprotected |
| Mesh(const Mesh &mesh)=delete | mage::rendering::Mesh | protected |
| Mesh(Mesh &&mesh) noexcept | mage::rendering::Mesh | protected |
| MinIndicesPerBatch() noexcept | mage::rendering::SpriteBatchMesh | static |
| MinVerticesPerBatch() noexcept | mage::rendering::SpriteBatchMesh | static |
| operator=(const SpriteBatchMesh &mesh)=delete | mage::rendering::SpriteBatchMesh | |
| operator=(SpriteBatchMesh &&mesh) noexcept | mage::rendering::SpriteBatchMesh | |
| PrimitiveBatchMesh< VertexPositionColorTexture, U16 >::operator=(const PrimitiveBatchMesh &mesh)=delete | mage::rendering::PrimitiveBatchMesh< VertexPositionColorTexture, U16 > | |
| PrimitiveBatchMesh< VertexPositionColorTexture, U16 >::operator=(PrimitiveBatchMesh &&mesh) noexcept | mage::rendering::PrimitiveBatchMesh< VertexPositionColorTexture, U16 > | |
| mage::rendering::Mesh::operator=(const Mesh &mesh)=delete | mage::rendering::Mesh | |
| mage::rendering::Mesh::operator=(Mesh &&mesh) noexcept | mage::rendering::Mesh | |
| PrimitiveBatchMesh(ID3D11Device &device, std::size_t nb_vertices, const std::vector< U16 > &indices, D3D11_PRIMITIVE_TOPOLOGY primitive_topology=D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST) | mage::rendering::PrimitiveBatchMesh< VertexPositionColorTexture, U16 > | explicit |
| PrimitiveBatchMesh(const PrimitiveBatchMesh &mesh)=delete | mage::rendering::PrimitiveBatchMesh< VertexPositionColorTexture, U16 > | |
| PrimitiveBatchMesh(PrimitiveBatchMesh &&mesh) noexcept | mage::rendering::PrimitiveBatchMesh< VertexPositionColorTexture, U16 > | |
| s_indices_per_sprite | mage::rendering::SpriteBatchMesh | static |
| s_max_sprites_per_batch | mage::rendering::SpriteBatchMesh | static |
| s_min_sprites_per_batch | mage::rendering::SpriteBatchMesh | static |
| s_vertices_per_sprite | mage::rendering::SpriteBatchMesh | static |
| SetNumberOfIndices(std::size_t nb_indices) noexcept | mage::rendering::Mesh | protected |
| SetNumberOfVertices(std::size_t nb_vertices) noexcept | mage::rendering::Mesh | protected |
| SpriteBatchMesh(ID3D11Device &device) | mage::rendering::SpriteBatchMesh | explicit |
| SpriteBatchMesh(const SpriteBatchMesh &mesh)=delete | mage::rendering::SpriteBatchMesh | |
| SpriteBatchMesh(SpriteBatchMesh &&mesh) noexcept | mage::rendering::SpriteBatchMesh | |
| ~Mesh() | mage::rendering::Mesh | virtual |
| ~PrimitiveBatchMesh() | mage::rendering::PrimitiveBatchMesh< VertexPositionColorTexture, U16 > | virtual |
| ~SpriteBatchMesh() | mage::rendering::SpriteBatchMesh | virtual |