![]()  | 
  
    MAGE
    v0.171.0
    
   Matthias Advanced Game Engine 
   | 
 
#include <mesh.hpp>
  
 Public Member Functions | |
| virtual | ~Mesh () | 
| Mesh & | operator= (const Mesh &mesh)=delete | 
| Mesh & | operator= (Mesh &&mesh) noexcept | 
| std::size_t | GetNumberOfVertices () const noexcept | 
| std::size_t | GetNumberOfIndices () const noexcept | 
| std::size_t | GetVertexSize () const noexcept | 
| DXGI_FORMAT | GetIndexFormat () const noexcept | 
| D3D11_PRIMITIVE_TOPOLOGY | GetPrimitiveTopology () const noexcept | 
| void | BindMesh (ID3D11DeviceContext &device_context) const noexcept | 
| void | BindMesh (ID3D11DeviceContext &device_context, D3D11_PRIMITIVE_TOPOLOGY topology) const noexcept | 
| void | Draw (ID3D11DeviceContext &device_context) const noexcept | 
| void | Draw (ID3D11DeviceContext &device_context, std::size_t start_index, std::size_t nb_indices) const noexcept | 
Protected Member Functions | |
| Mesh (std::size_t vertex_size, DXGI_FORMAT index_format, D3D11_PRIMITIVE_TOPOLOGY primitive_topology) | |
| Mesh (const Mesh &mesh)=delete | |
| Mesh (Mesh &&mesh) noexcept | |
| void | SetNumberOfVertices (std::size_t nb_vertices) noexcept | 
| void | SetNumberOfIndices (std::size_t nb_indices) noexcept | 
Protected Attributes | |
| ComPtr< ID3D11Buffer > | m_vertex_buffer | 
| ComPtr< ID3D11Buffer > | m_index_buffer | 
Private Attributes | |
| std::size_t | m_nb_vertices | 
| std::size_t | m_nb_indices | 
| std::size_t | m_vertex_size | 
| DXGI_FORMAT | m_index_format | 
| D3D11_PRIMITIVE_TOPOLOGY | m_primitive_topology | 
A class of indexed meshes.
      
  | 
  virtualdefault | 
Destructs this mesh.
      
  | 
  explicitprotected | 
Constructs a mesh.
| [in] | vertex_size | The vertex size. | 
| [in] | index_format | The index format. | 
| [in] | primitive_topology | The primitive topology. | 
      
  | 
  protecteddelete | 
Constructs a mesh from the given mesh.
| [in] | mesh | A reference to the mesh to copy. | 
      
  | 
  protecteddefaultnoexcept | 
Constructs a mesh by moving the given mesh.
| [in] | mesh | A reference to the mesh to move. | 
      
  | 
  noexcept | 
Binds this mesh.
The vertex buffer, index buffer and primitive topology of this mesh will be bound to the input-assembler stage.
| [in,out] | device_context | A reference to the device context. | 
      
  | 
  noexcept | 
Binds this mesh with given primitive topology.
The vertex buffer, index buffer and given primitive topology of this mesh will be bound to the input-assembler stage.
| [in,out] | device_context | A reference to the device context. | 
| [in] | topology | The primitive topology. | 
      
  | 
  noexcept | 
Draws this complete mesh.
| [in,out] | device_context | A reference to the device context. | 
      
  | 
  noexcept | 
Draws a submesh of this mesh.
| [in,out] | device_context | A reference to the device context. | 
| [in] | start_index | The start index. | 
| [in] | nb_indices | The number of indices. | 
      
  | 
  noexcept | 
Returns the index format of this mesh.
      
  | 
  noexcept | 
Returns the number of indices of this mesh.
      
  | 
  noexcept | 
Returns the number of vertices of this mesh.
      
  | 
  noexcept | 
Returns the primitive topology of this mesh.
      
  | 
  noexcept | 
Returns the size (in bytes) of the vertices of this mesh.
Copies the given mesh to this mesh.
| [in] | mesh | A reference to the mesh to copy. | 
Moves the given mesh to this mesh.
| [in] | mesh | A reference to the mesh to move. | 
      
  | 
  protectednoexcept | 
Sets the number of indices of this mesh to the given number.
| [in] | nb_indices | The number of indices of this mesh. | 
      
  | 
  protectednoexcept | 
Sets the number of vertices of this mesh to the given number.
| [in] | nb_vertices | The number of vertices of this mesh. | 
      
  | 
  protected | 
A pointer to the index buffer of this mesh.
      
  | 
  private | 
The index format of this mesh.
      
  | 
  private | 
The number of indices of this mesh.
      
  | 
  private | 
The number of vertices of this mesh.
      
  | 
  private | 
The primitive topology of this mesh.
      
  | 
  protected | 
A pointer to the vertex buffer of this mesh.
      
  | 
  private | 
The vertex size of this mesh.