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MAGE
v0.171.0
Matthias Advanced Game Engine
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#include <forward_pass.hpp>
Public Member Functions | |
ForwardPass (ID3D11Device &device, ID3D11DeviceContext &device_context, StateManager &state_manager, ResourceManager &resource_manager) | |
ForwardPass (const ForwardPass &pass)=delete | |
ForwardPass (ForwardPass &&pass) noexcept | |
~ForwardPass () | |
ForwardPass & | operator= (const ForwardPass &pass)=delete |
ForwardPass & | operator= (ForwardPass &&pass) noexcept |
void XM_CALLCONV | Render (const World &world, FXMMATRIX world_to_projection, BRDF brdf, bool vct) const |
void XM_CALLCONV | RenderSolid (const World &world, FXMMATRIX world_to_projection) const |
void XM_CALLCONV | RenderGBuffer (const World &world, FXMMATRIX world_to_projection) const |
void XM_CALLCONV | RenderEmissive (const World &world, FXMMATRIX world_to_projection) const |
void XM_CALLCONV | RenderTransparent (const World &world, FXMMATRIX world_to_projection, BRDF brdf, bool vct) const |
void XM_CALLCONV | RenderFalseColor (const World &world, FXMMATRIX world_to_projection, FalseColor false_color) const |
void XM_CALLCONV | RenderWireframe (const World &world, FXMMATRIX world_to_projection) |
Private Member Functions | |
void | BindFixedOpaqueState () const noexcept |
void | BindFixedTransparentState () const noexcept |
void | BindFixedWireframeState () const noexcept |
void | BindColor (const RGBA &color) |
void XM_CALLCONV | Render (const Model &model, FXMMATRIX world_to_projection) const noexcept |
Private Attributes | |
std::reference_wrapper< ID3D11DeviceContext > | m_device_context |
std::reference_wrapper< StateManager > | m_state_manager |
std::reference_wrapper< ResourceManager > | m_resource_manager |
VertexShaderPtr | m_vs |
TexturePtr | m_uv |
ConstantBuffer< RGBA > | m_color_buffer |
A class of forward passes for performing light calculations.
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explicit |
Constructs a forward pass.
[in,out] | device | A reference to the device. |
[in,out] | device_context | A reference to the device context. |
[in,out] | state_manager | A reference to the state manager. |
[in,out] | resource_manager | A reference to the resource manager. |
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delete |
Constructs a forward pass from the given variable shading pass.
[in] | pass | A reference to the forward pass to copy. |
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defaultnoexcept |
Constructs a forward pass by moving the given variable pass.
[in] | pass | A reference to the forward pass to move. |
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default |
Destructs this forward pass.
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private |
Binds the color data of this forward pass.
[in] | color | A reference to the color (in in linear space). |
Exception | Failed to bind the color data of this forward pass. |
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privatenoexcept |
Binds the fixed opaque state of this forward pass.
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privatenoexcept |
Binds the fixed transparent state of this forward pass.
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privatenoexcept |
Binds the fixed wireframe state of this forward pass.
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delete |
Copies the given forward pass to this forward pass.
[in] | pass | A reference to the forward pass to copy. |
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defaultnoexcept |
Moves the given forward pass to this forward pass.
[in] | pass | A reference to the forward pass to move. |
void XM_CALLCONV mage::rendering::ForwardPass::Render | ( | const World & | world, |
FXMMATRIX | world_to_projection, | ||
BRDF | brdf, | ||
bool | vct | ||
) | const |
Renders the given world.
[in] | world | A reference to the world. |
[in] | world_to_projection | The world-to-projection transformation matrix. |
[in] | brdf | The BRDF. |
[in] | vct | true if voxel cone tracing should be enabled. false otherwise. |
Exception | Failed to render the world. |
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privatenoexcept |
Renders the given model.
[in] | model | A reference to the model. |
[in] | world_to_projection | The world-to-projection transformation matrix. |
void XM_CALLCONV mage::rendering::ForwardPass::RenderEmissive | ( | const World & | world, |
FXMMATRIX | world_to_projection | ||
) | const |
Renders the emissive models of the given world.
[in] | world | A reference to the world. |
[in] | world_to_projection | The world-to-projection transformation matrix. |
Exception | Failed to render the world. |
void XM_CALLCONV mage::rendering::ForwardPass::RenderFalseColor | ( | const World & | world, |
FXMMATRIX | world_to_projection, | ||
FalseColor | false_color | ||
) | const |
Renders the given world as a false color.
[in] | world | A reference to the world. |
[in] | world_to_projection | The world-to-projection transformation matrix. |
[in] | false_color | The false color. |
Exception | Failed to render the world. |
void XM_CALLCONV mage::rendering::ForwardPass::RenderGBuffer | ( | const World & | world, |
FXMMATRIX | world_to_projection | ||
) | const |
Renders the given world to a GBuffer.
[in] | world | A reference to the world. |
[in] | world_to_projection | The world-to-projection transformation matrix. |
Exception | Failed to render the world. |
void XM_CALLCONV mage::rendering::ForwardPass::RenderSolid | ( | const World & | world, |
FXMMATRIX | world_to_projection | ||
) | const |
Renders the given world as solid.
[in] | world | A reference to the world. |
[in] | world_to_projection | The world-to-projection transformation matrix. |
Exception | Failed to render the world. |
void XM_CALLCONV mage::rendering::ForwardPass::RenderTransparent | ( | const World & | world, |
FXMMATRIX | world_to_projection, | ||
BRDF | brdf, | ||
bool | vct | ||
) | const |
Renders the transparent models of the given world.
[in] | world | A reference to the world. |
[in] | world_to_projection | The world-to-projection transformation matrix. |
[in] | brdf | The BRDF. |
[in] | vct | true if voxel cone tracing should be enabled. false otherwise. |
Exception | Failed to render the world. |
void XM_CALLCONV mage::rendering::ForwardPass::RenderWireframe | ( | const World & | world, |
FXMMATRIX | world_to_projection | ||
) |
Renders the given world as a wireframe.
[in] | world | A reference to the world. |
[in] | world_to_projection | The world-to-projection transformation matrix. |
Exception | Failed to render the world. |
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private |
The color buffer of this forward pass.
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private |
A reference to the device context of this forward pass.
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private |
A reference to the resource manager of this forward pass.
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private |
A reference to the state manager of this forward pass.
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private |
A pointer to the UV reference texture of this forward pass.
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private |
A pointer to the vertex shader of this forward pass.