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constexpr | UV () noexcept=default |
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constexpr | UV (F32 u, F32 v) noexcept |
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constexpr | UV (const UV &uv) noexcept=default |
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constexpr | UV (UV &&uv) noexcept=default |
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constexpr | UV (F32x2 v) noexcept |
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| ~UV ()=default |
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UV & | operator= (const UV &uv) noexcept=default |
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UV & | operator= (UV &&uv) noexcept=default |
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constexpr F32 | GetU () const noexcept |
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constexpr void | SetU (F32 u) noexcept |
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constexpr F32 | GetV () const noexcept |
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constexpr void | SetV (F32 v) noexcept |
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constexpr | Array () noexcept |
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constexpr | Array (const F32 &value) noexcept |
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constexpr | Array (ArgsT &&... args) noexcept |
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constexpr | Array (const Array< F32, FromN, alignof(F32) > &a) noexcept |
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constexpr | Array (const Array< F32, FromN, FromA > &a) noexcept |
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constexpr | Array (const Array< F32, FromN, alignof(F32) > &a, ArgsT &&... args) noexcept |
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constexpr | Array (const Array< F32, FromN, FromA > &a, ArgsT &&... args) noexcept |
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constexpr | Array (const Array &a) noexcept=default |
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constexpr | Array (Array &&a) noexcept=default |
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constexpr | Array (const Array< FromT, N, FromA > &a) noexcept |
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| ~Array ()=default |
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Array & | operator= (const Array &a) noexcept=default |
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Array & | operator= (Array &&a) noexcept=default |
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A struct of UV texture coordinates.