MAGE  v0.171.0
Matthias Advanced Game Engine
mage::rendering::ForwardPass Member List

This is the complete list of members for mage::rendering::ForwardPass, including all inherited members.

BindColor(const RGBA &color)mage::rendering::ForwardPassprivate
BindFixedOpaqueState() const noexceptmage::rendering::ForwardPassprivate
BindFixedTransparentState() const noexceptmage::rendering::ForwardPassprivate
BindFixedWireframeState() const noexceptmage::rendering::ForwardPassprivate
ForwardPass(ID3D11Device &device, ID3D11DeviceContext &device_context, StateManager &state_manager, ResourceManager &resource_manager)mage::rendering::ForwardPassexplicit
ForwardPass(const ForwardPass &pass)=deletemage::rendering::ForwardPass
ForwardPass(ForwardPass &&pass) noexceptmage::rendering::ForwardPass
m_color_buffermage::rendering::ForwardPassprivate
m_device_contextmage::rendering::ForwardPassprivate
m_resource_managermage::rendering::ForwardPassprivate
m_state_managermage::rendering::ForwardPassprivate
m_uvmage::rendering::ForwardPassprivate
m_vsmage::rendering::ForwardPassprivate
operator=(const ForwardPass &pass)=deletemage::rendering::ForwardPass
operator=(ForwardPass &&pass) noexceptmage::rendering::ForwardPass
Render(const World &world, FXMMATRIX world_to_projection, BRDF brdf, bool vct) constmage::rendering::ForwardPass
Render(const Model &model, FXMMATRIX world_to_projection) const noexceptmage::rendering::ForwardPassprivate
RenderEmissive(const World &world, FXMMATRIX world_to_projection) constmage::rendering::ForwardPass
RenderFalseColor(const World &world, FXMMATRIX world_to_projection, FalseColor false_color) constmage::rendering::ForwardPass
RenderGBuffer(const World &world, FXMMATRIX world_to_projection) constmage::rendering::ForwardPass
RenderSolid(const World &world, FXMMATRIX world_to_projection) constmage::rendering::ForwardPass
RenderTransparent(const World &world, FXMMATRIX world_to_projection, BRDF brdf, bool vct) constmage::rendering::ForwardPass
RenderWireframe(const World &world, FXMMATRIX world_to_projection)mage::rendering::ForwardPass
~ForwardPass()mage::rendering::ForwardPass