| BindColor(const RGBA &color) | mage::rendering::ForwardPass | private |
| BindFixedOpaqueState() const noexcept | mage::rendering::ForwardPass | private |
| BindFixedTransparentState() const noexcept | mage::rendering::ForwardPass | private |
| BindFixedWireframeState() const noexcept | mage::rendering::ForwardPass | private |
| ForwardPass(ID3D11Device &device, ID3D11DeviceContext &device_context, StateManager &state_manager, ResourceManager &resource_manager) | mage::rendering::ForwardPass | explicit |
| ForwardPass(const ForwardPass &pass)=delete | mage::rendering::ForwardPass | |
| ForwardPass(ForwardPass &&pass) noexcept | mage::rendering::ForwardPass | |
| m_color_buffer | mage::rendering::ForwardPass | private |
| m_device_context | mage::rendering::ForwardPass | private |
| m_resource_manager | mage::rendering::ForwardPass | private |
| m_state_manager | mage::rendering::ForwardPass | private |
| m_uv | mage::rendering::ForwardPass | private |
| m_vs | mage::rendering::ForwardPass | private |
| operator=(const ForwardPass &pass)=delete | mage::rendering::ForwardPass | |
| operator=(ForwardPass &&pass) noexcept | mage::rendering::ForwardPass | |
| Render(const World &world, FXMMATRIX world_to_projection, BRDF brdf, bool vct) const | mage::rendering::ForwardPass | |
| Render(const Model &model, FXMMATRIX world_to_projection) const noexcept | mage::rendering::ForwardPass | private |
| RenderEmissive(const World &world, FXMMATRIX world_to_projection) const | mage::rendering::ForwardPass | |
| RenderFalseColor(const World &world, FXMMATRIX world_to_projection, FalseColor false_color) const | mage::rendering::ForwardPass | |
| RenderGBuffer(const World &world, FXMMATRIX world_to_projection) const | mage::rendering::ForwardPass | |
| RenderSolid(const World &world, FXMMATRIX world_to_projection) const | mage::rendering::ForwardPass | |
| RenderTransparent(const World &world, FXMMATRIX world_to_projection, BRDF brdf, bool vct) const | mage::rendering::ForwardPass | |
| RenderWireframe(const World &world, FXMMATRIX world_to_projection) | mage::rendering::ForwardPass | |
| ~ForwardPass() | mage::rendering::ForwardPass | |