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MAGE
v0.171.0
Matthias Advanced Game Engine
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#include <scene_buffer.hpp>
Public Attributes | |
XMMATRIX | m_world_to_projection = {} |
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RGB | m_I |
F32 | m_cos_umbra = {} |
Direction3 | m_neg_d_world |
F32 | m_cos_inv_range = {} |
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Point3 | m_p_world |
F32 | m_inv_sqr_range = {} |
A struct of shadow mapped spotlight buffers used by shaders.
XMMATRIX mage::rendering::ShadowMappedSpotLightBuffer::m_world_to_projection = {} |
The (column-major packed, row-major matrix) world-to-projection matrix of the shadow mapped spotlight of this shadow mapped spotlight buffer.