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    MAGE
    v0.171.0
    
   Matthias Advanced Game Engine 
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#include <scene_buffer.hpp>
  
 Public Attributes | |
| Point3 | m_p_world | 
| F32 | m_inv_sqr_range = {} | 
A struct of point light buffers used by shaders.
| F32 mage::rendering::PointLightBuffer::m_inv_sqr_range = {} | 
The inverse of the squared range of the point light of this point light buffer expressed in inversed squared world space.
| Point3 mage::rendering::PointLightBuffer::m_p_world | 
The position of the point light of this point light buffer expressed in world space.