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MAGE
v0.171.0
Matthias Advanced Game Engine
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#include <scene_buffer.hpp>
Public Attributes | |
Point3 | m_p_world |
F32 | m_inv_sqr_range = {} |
A struct of point light buffers used by shaders.
F32 mage::rendering::PointLightBuffer::m_inv_sqr_range = {} |
The inverse of the squared range of the point light of this point light buffer expressed in inversed squared world space.
Point3 mage::rendering::PointLightBuffer::m_p_world |
The position of the point light of this point light buffer expressed in world space.