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static void | BindIndexBuffer (ID3D11DeviceContext &device_context, ID3D11Buffer &buffer, DXGI_FORMAT format, U32 offset=0u) noexcept |
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static void | BindVertexBuffer (ID3D11DeviceContext &device_context, U32 slot, ID3D11Buffer &buffer, U32 stride, U32 offset=0u) noexcept |
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static void | BindVertexBuffers (ID3D11DeviceContext &device_context, U32 slot, U32 nb_buffers, ID3D11Buffer *const *buffers, const U32 *strides, const U32 *offsets) noexcept |
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static void | BindPrimitiveTopology (ID3D11DeviceContext &device_context, D3D11_PRIMITIVE_TOPOLOGY topology) noexcept |
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static void | BindInputLayout (ID3D11DeviceContext &device_context, ID3D11InputLayout &input_layout) noexcept |
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The input assembler stage.