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MAGE
v0.171.0
Matthias Advanced Game Engine
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This is the complete list of members for mage::rendering::Pipeline::IA, including all inherited members.
BindIndexBuffer(ID3D11DeviceContext &device_context, ID3D11Buffer &buffer, DXGI_FORMAT format, U32 offset=0u) noexcept | mage::rendering::Pipeline::IA | static |
BindInputLayout(ID3D11DeviceContext &device_context, ID3D11InputLayout &input_layout) noexcept | mage::rendering::Pipeline::IA | static |
BindPrimitiveTopology(ID3D11DeviceContext &device_context, D3D11_PRIMITIVE_TOPOLOGY topology) noexcept | mage::rendering::Pipeline::IA | static |
BindVertexBuffer(ID3D11DeviceContext &device_context, U32 slot, ID3D11Buffer &buffer, U32 stride, U32 offset=0u) noexcept | mage::rendering::Pipeline::IA | static |
BindVertexBuffers(ID3D11DeviceContext &device_context, U32 slot, U32 nb_buffers, ID3D11Buffer *const *buffers, const U32 *strides, const U32 *offsets) noexcept | mage::rendering::Pipeline::IA | static |