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MAGE
v0.171.0
Matthias Advanced Game Engine
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#include <scene_buffer.hpp>
Public Attributes | |
RGB | m_I |
U32 | m_padding0 = {} |
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Point3 | m_p_world |
F32 | m_inv_sqr_range = {} |
A struct of omni light buffers used by shaders.
RGB mage::rendering::OmniLightBuffer::m_I |
The radiant intensity in watts per steradians of the omni light of this omni light buffer.
U32 mage::rendering::OmniLightBuffer::m_padding0 = {} |
The padding of this omni light buffer.