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    MAGE
    v0.171.0
    
   Matthias Advanced Game Engine 
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#include <shader.hpp>
  
 Public Member Functions | |
| VertexShader (ID3D11Device &device, std::wstring guid, const CompiledShader &compiled_shader, gsl::span< const D3D11_INPUT_ELEMENT_DESC > input_element_descs) | |
| VertexShader (const VertexShader &vertex_shader)=delete | |
| VertexShader (VertexShader &&vertex_shader) noexcept | |
| virtual | ~VertexShader () | 
| VertexShader & | operator= (const VertexShader &vertex_shader)=delete | 
| VertexShader & | operator= (VertexShader &&vertex_shader) noexcept | 
| void | BindShader (ID3D11DeviceContext &device_context) const noexcept | 
  Public Member Functions inherited from mage::Resource< VertexShader > | |
| Resource (std::wstring guid) noexcept | |
| Resource (const Resource &resource)=delete | |
| Resource (Resource &&resource) noexcept | |
| virtual | ~Resource () | 
| Resource & | operator= (const Resource &resource)=delete | 
| Resource & | operator= (Resource &&resource) noexcept | 
| const std::wstring_view | GetGuid () const noexcept | 
| bool | IsFileResource () const | 
| const std::filesystem::path | GetPath () const | 
Private Member Functions | |
| void | SetupShader (ID3D11Device &device, const CompiledShader &compiled_shader, gsl::span< const D3D11_INPUT_ELEMENT_DESC > input_element_descs) | 
Private Attributes | |
| ComPtr< ID3D11VertexShader > | m_vertex_shader | 
| ComPtr< ID3D11InputLayout > | m_vertex_layout | 
A class of vertex shaders.
      
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  explicit | 
Constructs a vertex shader.
| [in,out] | device | A reference to the device. | 
| [in] | guid | The globally unique identifier. | 
| [in] | compiled_shader | A reference to the compiled vertex shader. | 
| [in] | input_element_descs | The input element descriptors. | 
| Exception | Failed to initialize this vertex shader. | 
      
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  delete | 
Constructs a vertex shader from the given vertex shader.
| [in] | vertex_shader | A reference to the vertex shader to copy. | 
      
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  defaultnoexcept | 
Constructs a vertex shader by moving the given vertex shader.
| [in] | vertex_shader | A reference to the vertex shader to move. | 
      
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  virtualdefault | 
Destructs this vertex shader.
      
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  noexcept | 
Binds this vertex shader.
| [in,out] | device_context | A reference to the device context. | 
      
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  delete | 
Copies the given vertex shader to this vertex shader.
| [in] | vertex_shader | A reference to the vertex shader to copy. | 
      
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  defaultnoexcept | 
Moves the given vertex shader to this vertex shader.
| [in] | vertex_shader | A reference to the vertex shader to copy. | 
      
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  private | 
Sets up this vertex shader.
| [in] | device | A reference to the device. | 
| [in] | compiled_shader | A reference to the compiled vertex shader. | 
| [in] | input_element_descs | The input element descriptors. | 
| Exception | Failed to setup this vertex shader. | 
      
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  private | 
A pointer to the input layout of this vertex shader.
      
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  private | 
A pointer to the vertex shader of this vertex shader.