MAGE  v0.171.0
Matthias Advanced Game Engine
mage::rendering::VertexShader Member List

This is the complete list of members for mage::rendering::VertexShader, including all inherited members.

BindShader(ID3D11DeviceContext &device_context) const noexceptmage::rendering::VertexShader
GetGuid() const noexceptmage::Resource< VertexShader >
GetPath() constmage::Resource< VertexShader >
IsFileResource() constmage::Resource< VertexShader >
m_vertex_layoutmage::rendering::VertexShaderprivate
m_vertex_shadermage::rendering::VertexShaderprivate
operator=(const VertexShader &vertex_shader)=deletemage::rendering::VertexShader
operator=(VertexShader &&vertex_shader) noexceptmage::rendering::VertexShader
Resource< VertexShader >::operator=(const Resource &resource)=deletemage::Resource< VertexShader >
Resource< VertexShader >::operator=(Resource &&resource) noexceptmage::Resource< VertexShader >
Resource(std::wstring guid) noexceptmage::Resource< VertexShader >explicit
Resource(const Resource &resource)=deletemage::Resource< VertexShader >
Resource(Resource &&resource) noexceptmage::Resource< VertexShader >
SetupShader(ID3D11Device &device, const CompiledShader &compiled_shader, gsl::span< const D3D11_INPUT_ELEMENT_DESC > input_element_descs)mage::rendering::VertexShaderprivate
VertexShader(ID3D11Device &device, std::wstring guid, const CompiledShader &compiled_shader, gsl::span< const D3D11_INPUT_ELEMENT_DESC > input_element_descs)mage::rendering::VertexShaderexplicit
VertexShader(const VertexShader &vertex_shader)=deletemage::rendering::VertexShader
VertexShader(VertexShader &&vertex_shader) noexceptmage::rendering::VertexShader
~Resource()mage::Resource< VertexShader >virtual
~VertexShader()mage::rendering::VertexShadervirtual