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MAGE
v0.171.0
Matthias Advanced Game Engine
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This is the complete list of members for mage::rendering::PrimitiveBatchMesh< VertexT, IndexT >, including all inherited members.
BindMesh(ID3D11DeviceContext &device_context) const noexcept | mage::rendering::Mesh | |
BindMesh(ID3D11DeviceContext &device_context, D3D11_PRIMITIVE_TOPOLOGY topology) const noexcept | mage::rendering::Mesh | |
Draw(ID3D11DeviceContext &device_context) const noexcept | mage::rendering::Mesh | |
Draw(ID3D11DeviceContext &device_context, std::size_t start_index, std::size_t nb_indices) const noexcept | mage::rendering::Mesh | |
GetIndexFormat() const noexcept | mage::rendering::Mesh | |
GetNumberOfIndices() const noexcept | mage::rendering::Mesh | |
GetNumberOfVertices() const noexcept | mage::rendering::Mesh | |
GetPrimitiveTopology() const noexcept | mage::rendering::Mesh | |
GetVertexSize() const noexcept | mage::rendering::Mesh | |
Lock(ID3D11DeviceContext &device_context, D3D11_MAP map_type, D3D11_MAPPED_SUBRESOURCE &mapped_buffer) | mage::rendering::PrimitiveBatchMesh< VertexT, IndexT > | |
m_index_buffer | mage::rendering::Mesh | protected |
m_vertex_buffer | mage::rendering::Mesh | protected |
Mesh(std::size_t vertex_size, DXGI_FORMAT index_format, D3D11_PRIMITIVE_TOPOLOGY primitive_topology) | mage::rendering::Mesh | explicitprotected |
Mesh(const Mesh &mesh)=delete | mage::rendering::Mesh | protected |
Mesh(Mesh &&mesh) noexcept | mage::rendering::Mesh | protected |
operator=(const PrimitiveBatchMesh &mesh)=delete | mage::rendering::PrimitiveBatchMesh< VertexT, IndexT > | |
operator=(PrimitiveBatchMesh &&mesh) noexcept | mage::rendering::PrimitiveBatchMesh< VertexT, IndexT > | |
mage::rendering::Mesh::operator=(const Mesh &mesh)=delete | mage::rendering::Mesh | |
mage::rendering::Mesh::operator=(Mesh &&mesh) noexcept | mage::rendering::Mesh | |
PrimitiveBatchMesh(ID3D11Device &device, std::size_t nb_vertices, const std::vector< IndexT > &indices, D3D11_PRIMITIVE_TOPOLOGY primitive_topology=D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST) | mage::rendering::PrimitiveBatchMesh< VertexT, IndexT > | explicit |
PrimitiveBatchMesh(const PrimitiveBatchMesh &mesh)=delete | mage::rendering::PrimitiveBatchMesh< VertexT, IndexT > | |
PrimitiveBatchMesh(PrimitiveBatchMesh &&mesh) noexcept | mage::rendering::PrimitiveBatchMesh< VertexT, IndexT > | |
SetNumberOfIndices(std::size_t nb_indices) noexcept | mage::rendering::Mesh | protected |
SetNumberOfVertices(std::size_t nb_vertices) noexcept | mage::rendering::Mesh | protected |
SetupIndexBuffer(ID3D11Device &device, const std::vector< IndexT > &indices) | mage::rendering::PrimitiveBatchMesh< VertexT, IndexT > | private |
SetupVertexBuffer(ID3D11Device &device, std::size_t nb_vertices) | mage::rendering::PrimitiveBatchMesh< VertexT, IndexT > | private |
~Mesh() | mage::rendering::Mesh | virtual |
~PrimitiveBatchMesh() | mage::rendering::PrimitiveBatchMesh< VertexT, IndexT > | virtual |