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MAGE
v0.171.0
Matthias Advanced Game Engine
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#include <scene_buffer.hpp>
Public Attributes | |
| U32x2 | m_display_resolution |
| F32x2 | m_display_inv_resolution |
| U32x2 | m_ss_display_resolution |
| F32x2 | m_ss_display_inv_resolution |
| Point3 | m_voxel_grid_center |
| U32 | m_voxel_texture_max_mip_level = {} |
| U32 | m_voxel_grid_resolution = {} |
| F32 | m_voxel_grid_inv_resolution = {} |
| F32 | m_voxel_size = {} |
| F32 | m_voxel_inv_size = {} |
| F32 | m_time = {} |
| F32 | m_inv_gamma = 1.0f |
| U32x2 | m_padding |
A struct of world buffers.
| F32x2 mage::rendering::WorldBuffer::m_display_inv_resolution |
The inverse of the resolution of the display of this game buffer.
| U32x2 mage::rendering::WorldBuffer::m_display_resolution |
The resolution of the display of this world buffer.
| F32 mage::rendering::WorldBuffer::m_inv_gamma = 1.0f |
The inverse gamma exponent of this world buffer.
| U32x2 mage::rendering::WorldBuffer::m_padding |
The passing of this world buffer.
| F32x2 mage::rendering::WorldBuffer::m_ss_display_inv_resolution |
The inverse of the resolution of the super-sampled display of this world buffer.
| U32x2 mage::rendering::WorldBuffer::m_ss_display_resolution |
The resolution of the super-sampled display of this world buffer.
| F32 mage::rendering::WorldBuffer::m_time = {} |
The time of this world buffer.
| Point3 mage::rendering::WorldBuffer::m_voxel_grid_center |
The center of the voxel grid expressed in world space of this game buffer.
| F32 mage::rendering::WorldBuffer::m_voxel_grid_inv_resolution = {} |
The inverse resolution of the voxel grid for all dimensions of this world buffer.
| U32 mage::rendering::WorldBuffer::m_voxel_grid_resolution = {} |
The resolution of the voxel grid for all dimensions of this game buffer.
| F32 mage::rendering::WorldBuffer::m_voxel_inv_size = {} |
The inverse size of a voxel for all dimensions of this world buffer.
| F32 mage::rendering::WorldBuffer::m_voxel_size = {} |
The size of a voxel for all dimensions of this world buffer.
| U32 mage::rendering::WorldBuffer::m_voxel_texture_max_mip_level = {} |
The maximum mip level of the voxel texture of this world buffer.