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    MAGE
    v0.171.0
    
   Matthias Advanced Game Engine 
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#include <sprite_font_output.hpp>
Public Member Functions | |
| SpriteFontOutput ()=default | |
| SpriteFontOutput (const SpriteFontOutput &output)=delete | |
| SpriteFontOutput (SpriteFontOutput &&output) noexcept=default | |
| ~SpriteFontOutput ()=default | |
| SpriteFontOutput & | operator= (const SpriteFontOutput &output)=delete | 
| SpriteFontOutput & | operator= (SpriteFontOutput &&output) noexcept=default | 
Public Attributes | |
| ComPtr< ID3D11ShaderResourceView > | m_texture_srv | 
| std::vector< Glyph > | m_glyphs | 
| wchar_t | m_default_character | 
| F32 | m_line_spacing | 
A struct of sprite font outputs for storing the data of a sprite font.
      
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  default | 
Constructs a sprite font output.
      
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  delete | 
Constructs a sprite font output from the given sprite font output.
| [in] | output | A reference to the sprite font output to copy. | 
      
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  defaultnoexcept | 
Constructs a sprite font output by moving the given sprite font output.
| [in] | output | A reference to the sprite font output to move. | 
      
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  default | 
Destructs this sprite font output.
      
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  delete | 
Copies the given sprite font output to this sprite font output.
| [in] | output | A reference to the sprite font output to copy. | 
      
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  defaultnoexcept | 
Moves the given sprite font output to this sprite font output.
| [in] | output | A reference to the sprite font output to move. | 
| wchar_t mage::rendering::SpriteFontOutput::m_default_character | 
The default character of the sprite font of this sprite font output.
| std::vector< Glyph > mage::rendering::SpriteFontOutput::m_glyphs | 
A vector containing the glyphs of the sprite font of this sprite font output.
| F32 mage::rendering::SpriteFontOutput::m_line_spacing | 
The (extra) line spacing of the sprite font of this sprite font output.
| ComPtr< ID3D11ShaderResourceView > mage::rendering::SpriteFontOutput::m_texture_srv | 
A pointer to the texture of the sprite font of this sprite font output.