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MAGE
v0.171.0
Matthias Advanced Game Engine
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#include <scene_buffer.hpp>
Public Attributes | |
XMMATRIX | m_world_to_camera = {} |
XMMATRIX | m_camera_to_projection = {} |
A struct of secondary camera buffers.
XMMATRIX mage::rendering::SecondaryCameraBuffer::m_camera_to_projection = {} |
The (column-major packed, row-major matrix) camera-to-projection matrix of the camera of this secondary camera buffer.
XMMATRIX mage::rendering::SecondaryCameraBuffer::m_world_to_camera = {} |
The (column-major packed, row-major matrix) world-to-camera matrix of the camera of this secondary camera buffer.