BindMesh(ID3D11DeviceContext &device_context) const noexcept | mage::rendering::Mesh | |
BindMesh(ID3D11DeviceContext &device_context, D3D11_PRIMITIVE_TOPOLOGY topology) const noexcept | mage::rendering::Mesh | |
Draw(ID3D11DeviceContext &device_context) const noexcept | mage::rendering::Mesh | |
Draw(ID3D11DeviceContext &device_context, std::size_t start_index, std::size_t nb_indices) const noexcept | mage::rendering::Mesh | |
GetIndexFormat() const noexcept | mage::rendering::Mesh | |
GetNumberOfIndices() const noexcept | mage::rendering::Mesh | |
GetNumberOfVertices() const noexcept | mage::rendering::Mesh | |
GetPrimitiveTopology() const noexcept | mage::rendering::Mesh | |
GetVertexSize() const noexcept | mage::rendering::Mesh | |
m_index_buffer | mage::rendering::Mesh | protected |
m_indices | mage::rendering::StaticMesh< VertexT, IndexT > | private |
m_vertex_buffer | mage::rendering::Mesh | protected |
m_vertices | mage::rendering::StaticMesh< VertexT, IndexT > | private |
Mesh(std::size_t vertex_size, DXGI_FORMAT index_format, D3D11_PRIMITIVE_TOPOLOGY primitive_topology) | mage::rendering::Mesh | explicitprotected |
Mesh(const Mesh &mesh)=delete | mage::rendering::Mesh | protected |
Mesh(Mesh &&mesh) noexcept | mage::rendering::Mesh | protected |
operator=(const StaticMesh &mesh)=delete | mage::rendering::StaticMesh< VertexT, IndexT > | |
operator=(StaticMesh &&mesh) noexcept | mage::rendering::StaticMesh< VertexT, IndexT > | |
mage::rendering::Mesh::operator=(const Mesh &mesh)=delete | mage::rendering::Mesh | |
mage::rendering::Mesh::operator=(Mesh &&mesh) noexcept | mage::rendering::Mesh | |
SetNumberOfIndices(std::size_t nb_indices) noexcept | mage::rendering::Mesh | protected |
SetNumberOfVertices(std::size_t nb_vertices) noexcept | mage::rendering::Mesh | protected |
SetupIndexBuffer(ID3D11Device &device) | mage::rendering::StaticMesh< VertexT, IndexT > | private |
SetupVertexBuffer(ID3D11Device &device) | mage::rendering::StaticMesh< VertexT, IndexT > | private |
StaticMesh(ID3D11Device &device, std::vector< VertexT > vertices, std::vector< IndexT > indices, D3D11_PRIMITIVE_TOPOLOGY primitive_topology=D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST) | mage::rendering::StaticMesh< VertexT, IndexT > | explicit |
StaticMesh(const StaticMesh &mesh)=delete | mage::rendering::StaticMesh< VertexT, IndexT > | |
StaticMesh(StaticMesh &&mesh) noexcept | mage::rendering::StaticMesh< VertexT, IndexT > | |
~Mesh() | mage::rendering::Mesh | virtual |
~StaticMesh() | mage::rendering::StaticMesh< VertexT, IndexT > | virtual |