| BindMesh(ID3D11DeviceContext &device_context) const noexcept | mage::rendering::Mesh | |
| BindMesh(ID3D11DeviceContext &device_context, D3D11_PRIMITIVE_TOPOLOGY topology) const noexcept | mage::rendering::Mesh | |
| Draw(ID3D11DeviceContext &device_context) const noexcept | mage::rendering::Mesh | |
| Draw(ID3D11DeviceContext &device_context, std::size_t start_index, std::size_t nb_indices) const noexcept | mage::rendering::Mesh | |
| GetIndexFormat() const noexcept | mage::rendering::Mesh | |
| GetNumberOfIndices() const noexcept | mage::rendering::Mesh | |
| GetNumberOfVertices() const noexcept | mage::rendering::Mesh | |
| GetPrimitiveTopology() const noexcept | mage::rendering::Mesh | |
| GetVertexSize() const noexcept | mage::rendering::Mesh | |
| m_index_buffer | mage::rendering::Mesh | protected |
| m_indices | mage::rendering::StaticMesh< VertexT, IndexT > | private |
| m_vertex_buffer | mage::rendering::Mesh | protected |
| m_vertices | mage::rendering::StaticMesh< VertexT, IndexT > | private |
| Mesh(std::size_t vertex_size, DXGI_FORMAT index_format, D3D11_PRIMITIVE_TOPOLOGY primitive_topology) | mage::rendering::Mesh | explicitprotected |
| Mesh(const Mesh &mesh)=delete | mage::rendering::Mesh | protected |
| Mesh(Mesh &&mesh) noexcept | mage::rendering::Mesh | protected |
| operator=(const StaticMesh &mesh)=delete | mage::rendering::StaticMesh< VertexT, IndexT > | |
| operator=(StaticMesh &&mesh) noexcept | mage::rendering::StaticMesh< VertexT, IndexT > | |
| mage::rendering::Mesh::operator=(const Mesh &mesh)=delete | mage::rendering::Mesh | |
| mage::rendering::Mesh::operator=(Mesh &&mesh) noexcept | mage::rendering::Mesh | |
| SetNumberOfIndices(std::size_t nb_indices) noexcept | mage::rendering::Mesh | protected |
| SetNumberOfVertices(std::size_t nb_vertices) noexcept | mage::rendering::Mesh | protected |
| SetupIndexBuffer(ID3D11Device &device) | mage::rendering::StaticMesh< VertexT, IndexT > | private |
| SetupVertexBuffer(ID3D11Device &device) | mage::rendering::StaticMesh< VertexT, IndexT > | private |
| StaticMesh(ID3D11Device &device, std::vector< VertexT > vertices, std::vector< IndexT > indices, D3D11_PRIMITIVE_TOPOLOGY primitive_topology=D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST) | mage::rendering::StaticMesh< VertexT, IndexT > | explicit |
| StaticMesh(const StaticMesh &mesh)=delete | mage::rendering::StaticMesh< VertexT, IndexT > | |
| StaticMesh(StaticMesh &&mesh) noexcept | mage::rendering::StaticMesh< VertexT, IndexT > | |
| ~Mesh() | mage::rendering::Mesh | virtual |
| ~StaticMesh() | mage::rendering::StaticMesh< VertexT, IndexT > | virtual |