#include <shadow_map_buffer.hpp>
◆ ShadowMapBuffer() [1/3]
mage::rendering::ShadowMapBuffer::ShadowMapBuffer |
( |
ID3D11Device & |
device, |
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std::size_t |
nb_shadow_maps, |
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const U32x2 & |
resolution = { 512u, 512u } , |
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DepthFormat |
format = DepthFormat::D16 |
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) |
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explicit |
◆ ShadowMapBuffer() [2/3]
mage::rendering::ShadowMapBuffer::ShadowMapBuffer |
( |
const ShadowMapBuffer & |
buffer | ) |
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delete |
◆ ShadowMapBuffer() [3/3]
mage::rendering::ShadowMapBuffer::ShadowMapBuffer |
( |
ShadowMapBuffer && |
buffer | ) |
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defaultnoexcept |
◆ ~ShadowMapBuffer()
mage::rendering::ShadowMapBuffer::~ShadowMapBuffer |
( |
| ) |
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default |
◆ Bind()
void mage::rendering::ShadowMapBuffer::Bind |
( |
ID3D11DeviceContext & |
device_context | ) |
const |
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noexcept |
◆ BindDSV()
void mage::rendering::ShadowMapBuffer::BindDSV |
( |
ID3D11DeviceContext & |
device_context, |
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std::size_t |
dsv_index |
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) |
| const |
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noexcept |
◆ BindRasterizerState()
void mage::rendering::ShadowMapBuffer::BindRasterizerState |
( |
ID3D11DeviceContext & |
device_context | ) |
const |
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noexcept |
◆ ClearDSVs()
void mage::rendering::ShadowMapBuffer::ClearDSVs |
( |
ID3D11DeviceContext & |
device_context | ) |
const |
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noexcept |
◆ GetDSV()
ID3D11DepthStencilView& mage::rendering::ShadowMapBuffer::GetDSV |
( |
std::size_t |
dsv_index | ) |
const |
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noexcept |
◆ GetNumberOfShadowMaps()
std::size_t mage::rendering::ShadowMapBuffer::GetNumberOfShadowMaps |
( |
| ) |
const |
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noexcept |
◆ GetSRV()
ID3D11ShaderResourceView& mage::rendering::ShadowMapBuffer::GetSRV |
( |
| ) |
const |
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noexcept |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ SetupRasterizerState()
void mage::rendering::ShadowMapBuffer::SetupRasterizerState |
( |
ID3D11Device & |
device | ) |
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private |
◆ SetupShadowMapArray()
void mage::rendering::ShadowMapBuffer::SetupShadowMapArray |
( |
ID3D11Device & |
device, |
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std::size_t |
nb_shadow_maps, |
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DXGI_FORMAT |
texture_format, |
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DXGI_FORMAT |
dsv_format, |
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DXGI_FORMAT |
srv_format |
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) |
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private |
◆ SetupShadowMapBuffer()
void mage::rendering::ShadowMapBuffer::SetupShadowMapBuffer |
( |
ID3D11Device & |
device, |
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std::size_t |
nb_shadow_maps |
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) |
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private |
◆ m_dsvs
std::vector< ComPtr< ID3D11DepthStencilView > > mage::rendering::ShadowMapBuffer::m_dsvs |
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private |
◆ m_format
◆ m_rasterizer_state
ComPtr< ID3D11RasterizerState > mage::rendering::ShadowMapBuffer::m_rasterizer_state |
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private |
◆ m_srv
ComPtr< ID3D11ShaderResourceView > mage::rendering::ShadowMapBuffer::m_srv |
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private |
◆ m_viewport
Viewport mage::rendering::ShadowMapBuffer::m_viewport |
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private |