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MAGE
v0.171.0
Matthias Advanced Game Engine
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#include <engine.hpp>
Public Member Functions | |
| Engine (const EngineSetup &setup, rendering::DisplayConfiguration display_config) | |
| Engine (const Engine &engine)=delete | |
| Engine (Engine &&engine) noexcept | |
| ~Engine () | |
| Engine & | operator= (const Engine &engine)=delete |
| Engine & | operator= (Engine &&engine)=delete |
| int | Run (UniquePtr< Scene > &&scene, int nCmdShow=SW_NORMAL) |
| const input::Manager & | GetInputManager () const noexcept |
| const rendering::Manager & | GetRenderingManager () const noexcept |
| Scene * | GetScene () const noexcept |
| void | RequestScene (UniquePtr< Scene > &&scene) noexcept |
| const GameTime & | GetTime () const noexcept |
Private Member Functions | |
| void | InitializeSystems (const EngineSetup &setup, rendering::DisplayConfiguration display_config) |
| void | UninitializeSystems () noexcept |
| void | ApplyRequestedScene () |
| bool | UpdateInput () |
| bool | UpdateRendering () |
| bool | UpdateScripting () |
A class of engines.
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explicit |
Constructs an engine from the given engine setup.
| [in] | setup | A reference to an engine setup. |
| [in] | display_config | The display configuration. |
| Exception | Failed to initialize the engine. |
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delete |
Constructs an engine from the given engine.
| [in] | engine | A reference to the engine to copy. |
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defaultnoexcept |
Constructs an engine by moving the given engine.
| [in] | engine | A reference to the engine to move. |
| mage::Engine::~Engine | ( | ) |
Destructs this engine.
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private |
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noexcept |
Returns the input manager of this engine.
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noexcept |
Returns the rendering manager of this engine.
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noexcept |
Returns the current scene of this engine.
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noexcept |
Returns the game time of this game engine.
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private |
Initializes the different systems of this engine.
| [in] | setup | A reference to an engine setup. |
| [in] | display_config | The display configuration. |
| Exception | Failed to initialize at least one of the different systems of this engine. |
Copies the given engine to this engine.
| [in] | engine | A reference to the engine to copy. |
Copies the given engine to this engine.
| [in] | engine | A reference to the engine to move. |
Sets the scene of this engine to the given scene.
| [in] | scene | A reference to the start scene. |
Runs this engine.
| [in] | scene | A reference to the start scene. |
| [in] | nCmdShow | Controls how the engine window is to be shown. |
0, if the function terminates before entering the message loop. wParam parameter contained in the WM_QUIT message.
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privatenoexcept |
Uninitializes the different systems of this engine.
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private |
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private |
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private |
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private |
Flag indicating whether the application is active or not.
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private |
The fixed delta time (in seconds) of this engine.
If the fixed delta time is equal to zero, fixed delta time updates will be treated as non-fixed delta time updates by this engine.
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private |
The fixed time budget (in seconds) of this engine.
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private |
A flag indicating whether this engine has a requested scene.
A separate flag is needed, because the requested scene maybe nullptr.
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private |
A pointer to the input manager of this engine.
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private |
The window message handler of this engine.
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private |
Flag indicating whether the application should switch between full screen and windowed mode.
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private |
A pointer to the rendering manager of this engine.
A pointer to the requested scene of this engine.
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private |
The current time of this engine.
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private |
The timer of this engine.