![]() |
MAGE
v0.171.0
Matthias Advanced Game Engine
|
This is the complete list of members for mage::rendering::Pipeline::OM, including all inherited members.
BindBlendState(ID3D11DeviceContext &device_context, ID3D11BlendState *state, U32 sample_mask=0xffffffff) noexcept | mage::rendering::Pipeline::OM | static |
BindBlendState(ID3D11DeviceContext &device_context, ID3D11BlendState *state, const F32 blend_factor[4], U32 sample_mask=0xffffffff) noexcept | mage::rendering::Pipeline::OM | static |
BindDepthStencilState(ID3D11DeviceContext &device_context, ID3D11DepthStencilState *state, U32 stencil_ref=0u) noexcept | mage::rendering::Pipeline::OM | static |
BindRTVAndDSV(ID3D11DeviceContext &device_context, ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv) noexcept | mage::rendering::Pipeline::OM | static |
BindRTVAndDSVAndUAV(ID3D11DeviceContext &device_context, ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv, U32 uav_slot, ID3D11UnorderedAccessView *uav, U32 initial_count=0u) noexcept | mage::rendering::Pipeline::OM | static |
BindRTVsAndDSV(ID3D11DeviceContext &device_context, U32 nb_views, ID3D11RenderTargetView *const *rtvs, ID3D11DepthStencilView *dsv) noexcept | mage::rendering::Pipeline::OM | static |
BindRTVsAndDSVAndUAV(ID3D11DeviceContext &device_context, U32 nb_views, ID3D11RenderTargetView *const *rtvs, ID3D11DepthStencilView *dsv, U32 uav_slot, ID3D11UnorderedAccessView *uav, U32 initial_count=0u) noexcept | mage::rendering::Pipeline::OM | static |
BindRTVsAndDSVAndUAVs(ID3D11DeviceContext &device_context, U32 nb_views, ID3D11RenderTargetView *const *rtvs, ID3D11DepthStencilView *dsv, U32 uav_slot, U32 nb_uavs, ID3D11UnorderedAccessView *const *uavs, const U32 *initial_counts=nullptr) noexcept | mage::rendering::Pipeline::OM | static |
ClearDepthOfDSV(ID3D11DeviceContext &device_context, ID3D11DepthStencilView *dsv, F32 depth=s_clear_depth) noexcept | mage::rendering::Pipeline::OM | static |
ClearDSV(ID3D11DeviceContext &device_context, ID3D11DepthStencilView *dsv, F32 depth=s_clear_depth, U8 stencil=0u) noexcept | mage::rendering::Pipeline::OM | static |
ClearRTV(ID3D11DeviceContext &device_context, ID3D11RenderTargetView *rtv) noexcept | mage::rendering::Pipeline::OM | static |
ClearRTV(ID3D11DeviceContext &device_context, ID3D11RenderTargetView *rtv, const F32 rgba[4]) noexcept | mage::rendering::Pipeline::OM | static |
ClearStencilOfDSV(ID3D11DeviceContext &device_context, ID3D11DepthStencilView *dsv, U8 stencil=0u) noexcept | mage::rendering::Pipeline::OM | static |
s_clear_depth | mage::rendering::Pipeline::OM | static |