MAGE  v0.171.0
Matthias Advanced Game Engine
mage::rendering::Pipeline::OM Member List

This is the complete list of members for mage::rendering::Pipeline::OM, including all inherited members.

BindBlendState(ID3D11DeviceContext &device_context, ID3D11BlendState *state, U32 sample_mask=0xffffffff) noexceptmage::rendering::Pipeline::OMstatic
BindBlendState(ID3D11DeviceContext &device_context, ID3D11BlendState *state, const F32 blend_factor[4], U32 sample_mask=0xffffffff) noexceptmage::rendering::Pipeline::OMstatic
BindDepthStencilState(ID3D11DeviceContext &device_context, ID3D11DepthStencilState *state, U32 stencil_ref=0u) noexceptmage::rendering::Pipeline::OMstatic
BindRTVAndDSV(ID3D11DeviceContext &device_context, ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv) noexceptmage::rendering::Pipeline::OMstatic
BindRTVAndDSVAndUAV(ID3D11DeviceContext &device_context, ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv, U32 uav_slot, ID3D11UnorderedAccessView *uav, U32 initial_count=0u) noexceptmage::rendering::Pipeline::OMstatic
BindRTVsAndDSV(ID3D11DeviceContext &device_context, U32 nb_views, ID3D11RenderTargetView *const *rtvs, ID3D11DepthStencilView *dsv) noexceptmage::rendering::Pipeline::OMstatic
BindRTVsAndDSVAndUAV(ID3D11DeviceContext &device_context, U32 nb_views, ID3D11RenderTargetView *const *rtvs, ID3D11DepthStencilView *dsv, U32 uav_slot, ID3D11UnorderedAccessView *uav, U32 initial_count=0u) noexceptmage::rendering::Pipeline::OMstatic
BindRTVsAndDSVAndUAVs(ID3D11DeviceContext &device_context, U32 nb_views, ID3D11RenderTargetView *const *rtvs, ID3D11DepthStencilView *dsv, U32 uav_slot, U32 nb_uavs, ID3D11UnorderedAccessView *const *uavs, const U32 *initial_counts=nullptr) noexceptmage::rendering::Pipeline::OMstatic
ClearDepthOfDSV(ID3D11DeviceContext &device_context, ID3D11DepthStencilView *dsv, F32 depth=s_clear_depth) noexceptmage::rendering::Pipeline::OMstatic
ClearDSV(ID3D11DeviceContext &device_context, ID3D11DepthStencilView *dsv, F32 depth=s_clear_depth, U8 stencil=0u) noexceptmage::rendering::Pipeline::OMstatic
ClearRTV(ID3D11DeviceContext &device_context, ID3D11RenderTargetView *rtv) noexceptmage::rendering::Pipeline::OMstatic
ClearRTV(ID3D11DeviceContext &device_context, ID3D11RenderTargetView *rtv, const F32 rgba[4]) noexceptmage::rendering::Pipeline::OMstatic
ClearStencilOfDSV(ID3D11DeviceContext &device_context, ID3D11DepthStencilView *dsv, U8 stencil=0u) noexceptmage::rendering::Pipeline::OMstatic
s_clear_depthmage::rendering::Pipeline::OMstatic