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    MAGE
    v0.171.0
    
   Matthias Advanced Game Engine 
   | 
 
This is the complete list of members for mage::rendering::Pipeline::OM, including all inherited members.
| BindBlendState(ID3D11DeviceContext &device_context, ID3D11BlendState *state, U32 sample_mask=0xffffffff) noexcept | mage::rendering::Pipeline::OM | static | 
| BindBlendState(ID3D11DeviceContext &device_context, ID3D11BlendState *state, const F32 blend_factor[4], U32 sample_mask=0xffffffff) noexcept | mage::rendering::Pipeline::OM | static | 
| BindDepthStencilState(ID3D11DeviceContext &device_context, ID3D11DepthStencilState *state, U32 stencil_ref=0u) noexcept | mage::rendering::Pipeline::OM | static | 
| BindRTVAndDSV(ID3D11DeviceContext &device_context, ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv) noexcept | mage::rendering::Pipeline::OM | static | 
| BindRTVAndDSVAndUAV(ID3D11DeviceContext &device_context, ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv, U32 uav_slot, ID3D11UnorderedAccessView *uav, U32 initial_count=0u) noexcept | mage::rendering::Pipeline::OM | static | 
| BindRTVsAndDSV(ID3D11DeviceContext &device_context, U32 nb_views, ID3D11RenderTargetView *const *rtvs, ID3D11DepthStencilView *dsv) noexcept | mage::rendering::Pipeline::OM | static | 
| BindRTVsAndDSVAndUAV(ID3D11DeviceContext &device_context, U32 nb_views, ID3D11RenderTargetView *const *rtvs, ID3D11DepthStencilView *dsv, U32 uav_slot, ID3D11UnorderedAccessView *uav, U32 initial_count=0u) noexcept | mage::rendering::Pipeline::OM | static | 
| BindRTVsAndDSVAndUAVs(ID3D11DeviceContext &device_context, U32 nb_views, ID3D11RenderTargetView *const *rtvs, ID3D11DepthStencilView *dsv, U32 uav_slot, U32 nb_uavs, ID3D11UnorderedAccessView *const *uavs, const U32 *initial_counts=nullptr) noexcept | mage::rendering::Pipeline::OM | static | 
| ClearDepthOfDSV(ID3D11DeviceContext &device_context, ID3D11DepthStencilView *dsv, F32 depth=s_clear_depth) noexcept | mage::rendering::Pipeline::OM | static | 
| ClearDSV(ID3D11DeviceContext &device_context, ID3D11DepthStencilView *dsv, F32 depth=s_clear_depth, U8 stencil=0u) noexcept | mage::rendering::Pipeline::OM | static | 
| ClearRTV(ID3D11DeviceContext &device_context, ID3D11RenderTargetView *rtv) noexcept | mage::rendering::Pipeline::OM | static | 
| ClearRTV(ID3D11DeviceContext &device_context, ID3D11RenderTargetView *rtv, const F32 rgba[4]) noexcept | mage::rendering::Pipeline::OM | static | 
| ClearStencilOfDSV(ID3D11DeviceContext &device_context, ID3D11DepthStencilView *dsv, U8 stencil=0u) noexcept | mage::rendering::Pipeline::OM | static | 
| s_clear_depth | mage::rendering::Pipeline::OM | static |