MAGE  v0.171.0
Matthias Advanced Game Engine
mage::rendering::Pipeline::HS Member List

This is the complete list of members for mage::rendering::Pipeline::HS, including all inherited members.

BindConstantBuffer(ID3D11DeviceContext &device_context, U32 slot, ID3D11Buffer *buffer) noexceptmage::rendering::Pipeline::HSstatic
BindConstantBuffers(ID3D11DeviceContext &device_context, U32 slot, U32 nb_buffers, ID3D11Buffer *const *buffers) noexceptmage::rendering::Pipeline::HSstatic
BindSampler(ID3D11DeviceContext &device_context, U32 slot, ID3D11SamplerState *sampler) noexceptmage::rendering::Pipeline::HSstatic
BindSamplers(ID3D11DeviceContext &device_context, U32 slot, U32 nb_samplers, ID3D11SamplerState *const *samplers) noexceptmage::rendering::Pipeline::HSstatic
BindShader(ID3D11DeviceContext &device_context, ID3D11HullShader *shader) noexceptmage::rendering::Pipeline::HSstatic
BindShader(ID3D11DeviceContext &device_context, ID3D11HullShader *shader, ID3D11ClassInstance *const *class_instances, U32 nb_class_instances) noexceptmage::rendering::Pipeline::HSstatic
BindSRV(ID3D11DeviceContext &device_context, U32 slot, ID3D11ShaderResourceView *srv) noexceptmage::rendering::Pipeline::HSstatic
BindSRVs(ID3D11DeviceContext &device_context, U32 slot, U32 nb_srvs, ID3D11ShaderResourceView *const *srvs) noexceptmage::rendering::Pipeline::HSstatic