MAGE  v0.171.0
Matthias Advanced Game Engine
mage::RGBA Member List

This is the complete list of members for mage::RGBA, including all inherited members.

A() noexceptmage::RGBA
A() const noexceptmage::RGBA
Array() noexceptmage::Array< F32, 4u >
Array(const F32 &value) noexceptmage::Array< F32, 4u >explicit
Array(ArgsT &&... args) noexceptmage::Array< F32, 4u >
Array(const Array< F32, FromN, alignof(F32) > &a) noexceptmage::Array< F32, 4u >
Array(const Array< F32, FromN, FromA > &a) noexceptmage::Array< F32, 4u >explicit
Array(const Array< F32, FromN, alignof(F32) > &a, ArgsT &&... args) noexceptmage::Array< F32, 4u >
Array(const Array< F32, FromN, FromA > &a, ArgsT &&... args) noexceptmage::Array< F32, 4u >explicit
Array(const Array &a) noexcept=defaultmage::Array< F32, 4u >
Array(Array &&a) noexcept=defaultmage::Array< F32, 4u >
Array(const Array< FromT, N, FromA > &a) noexceptmage::Array< F32, 4u >explicit
B() noexceptmage::RGBA
B() const noexceptmage::RGBA
G() noexceptmage::RGBA
G() const noexceptmage::RGBA
operator=(const RGBA &rgba) noexcept=defaultmage::RGBA
operator=(RGBA &&rgba) noexcept=defaultmage::RGBA
Array< F32, 4u >::operator=(const Array &a) noexcept=defaultmage::Array< F32, 4u >
Array< F32, 4u >::operator=(Array &&a) noexcept=defaultmage::Array< F32, 4u >
R() noexceptmage::RGBA
R() const noexceptmage::RGBA
RGBA(F32 rgba=0.0f) noexceptmage::RGBAexplicit
RGBA(F32 r, F32 g, F32 b, F32 a=1.0f) noexceptmage::RGBA
RGBA(const RGBA &rgba) noexcept=defaultmage::RGBA
RGBA(RGBA &&rgba) noexcept=defaultmage::RGBA
RGBA(const RGB &rgb, F32 a=1.0f) noexceptmage::RGBA
RGBA(const SRGBA &srgba) noexceptmage::RGBAexplicit
RGBA(const XYZA &xyza) noexceptmage::RGBAexplicit
RGBA(F32x4 v) noexceptmage::RGBAexplicit
s_sizemage::Array< F32, 4u >static
~Array()=defaultmage::Array< F32, 4u >
~RGBA()=defaultmage::RGBA