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MAGE
v0.171.0
Matthias Advanced Game Engine
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This is the complete list of members for mage::Point3, including all inherited members.
| Array() noexcept | mage::Array< F32, 3u > | |
| Array(const F32 &value) noexcept | mage::Array< F32, 3u > | explicit |
| Array(ArgsT &&... args) noexcept | mage::Array< F32, 3u > | |
| Array(const Array< F32, FromN, alignof(F32) > &a) noexcept | mage::Array< F32, 3u > | |
| Array(const Array< F32, FromN, FromA > &a) noexcept | mage::Array< F32, 3u > | explicit |
| Array(const Array< F32, FromN, alignof(F32) > &a, ArgsT &&... args) noexcept | mage::Array< F32, 3u > | |
| Array(const Array< F32, FromN, FromA > &a, ArgsT &&... args) noexcept | mage::Array< F32, 3u > | explicit |
| Array(const Array &a) noexcept=default | mage::Array< F32, 3u > | |
| Array(Array &&a) noexcept=default | mage::Array< F32, 3u > | |
| Array(const Array< FromT, N, FromA > &a) noexcept | mage::Array< F32, 3u > | explicit |
| GetX() const noexcept | mage::Point3 | |
| GetY() const noexcept | mage::Point3 | |
| GetZ() const noexcept | mage::Point3 | |
| operator=(const Point3 &point) noexcept=default | mage::Point3 | |
| operator=(Point3 &&point) noexcept=default | mage::Point3 | |
| Array< F32, 3u >::operator=(const Array &a) noexcept=default | mage::Array< F32, 3u > | |
| Array< F32, 3u >::operator=(Array &&a) noexcept=default | mage::Array< F32, 3u > | |
| Point3() noexcept=default | mage::Point3 | |
| Point3(F32 x, F32 y, F32 z) noexcept | mage::Point3 | |
| Point3(const Point3 &point) noexcept=default | mage::Point3 | |
| Point3(Point3 &&point) noexcept=default | mage::Point3 | |
| Point3(F32x3 v) noexcept | mage::Point3 | explicit |
| s_size | mage::Array< F32, 3u > | static |
| SetX(F32 x) noexcept | mage::Point3 | |
| SetY(F32 y) noexcept | mage::Point3 | |
| SetZ(F32 z) noexcept | mage::Point3 | |
| ~Array()=default | mage::Array< F32, 3u > | |
| ~Point3()=default | mage::Point3 |