MAGE  v0.171.0
Matthias Advanced Game Engine
mage::Normal3 Member List

This is the complete list of members for mage::Normal3, including all inherited members.

Array() noexceptmage::Array< F32, 3u >
Array(const F32 &value) noexceptmage::Array< F32, 3u >explicit
Array(ArgsT &&... args) noexceptmage::Array< F32, 3u >
Array(const Array< F32, FromN, alignof(F32) > &a) noexceptmage::Array< F32, 3u >
Array(const Array< F32, FromN, FromA > &a) noexceptmage::Array< F32, 3u >explicit
Array(const Array< F32, FromN, alignof(F32) > &a, ArgsT &&... args) noexceptmage::Array< F32, 3u >
Array(const Array< F32, FromN, FromA > &a, ArgsT &&... args) noexceptmage::Array< F32, 3u >explicit
Array(const Array &a) noexcept=defaultmage::Array< F32, 3u >
Array(Array &&a) noexcept=defaultmage::Array< F32, 3u >
Array(const Array< FromT, N, FromA > &a) noexceptmage::Array< F32, 3u >explicit
Direction3() noexcept=defaultmage::Direction3
Direction3(F32 x, F32 y, F32 z) noexceptmage::Direction3
Direction3(const Direction3 &direction) noexcept=defaultmage::Direction3
Direction3(Direction3 &&direction) noexcept=defaultmage::Direction3
Direction3(F32x3 v) noexceptmage::Direction3explicit
GetX() const noexceptmage::Direction3
GetY() const noexceptmage::Direction3
GetZ() const noexceptmage::Direction3
Normal3() noexcept=defaultmage::Normal3
Normal3(F32 x, F32 y, F32 z) noexceptmage::Normal3
Normal3(const Normal3 &normal) noexcept=defaultmage::Normal3
Normal3(Normal3 &&normal) noexcept=defaultmage::Normal3
Normal3(F32x3 v) noexceptmage::Normal3explicit
operator=(const Normal3 &normal) noexcept=defaultmage::Normal3
operator=(Normal3 &&normal) noexcept=defaultmage::Normal3
mage::Direction3::operator=(const Direction3 &direction) noexcept=defaultmage::Direction3
mage::Direction3::operator=(Direction3 &&direction) noexcept=defaultmage::Direction3
Array< F32, 3u >::operator=(const Array &a) noexcept=defaultmage::Array< F32, 3u >
Array< F32, 3u >::operator=(Array &&a) noexcept=defaultmage::Array< F32, 3u >
s_sizemage::Array< F32, 3u >static
SetX(F32 x) noexceptmage::Direction3
SetY(F32 y) noexceptmage::Direction3
SetZ(F32 z) noexceptmage::Direction3
~Array()=defaultmage::Array< F32, 3u >
~Direction3()=defaultmage::Direction3
~Normal3()=defaultmage::Normal3