MAGE  v0.171.0
Matthias Advanced Game Engine
mage::rendering::VoxelizationPass Member List

This is the complete list of members for mage::rendering::VoxelizationPass, including all inherited members.

BindFixedState() const noexceptmage::rendering::VoxelizationPassprivate
Dispatch() const noexceptmage::rendering::VoxelizationPassprivate
m_csmage::rendering::VoxelizationPassprivate
m_device_contextmage::rendering::VoxelizationPassprivate
m_gsmage::rendering::VoxelizationPassprivate
m_resource_managermage::rendering::VoxelizationPassprivate
m_rsmage::rendering::VoxelizationPassprivate
m_state_managermage::rendering::VoxelizationPassprivate
m_voxel_gridmage::rendering::VoxelizationPassprivate
m_vsmage::rendering::VoxelizationPassprivate
operator=(const VoxelizationPass &pass)=deletemage::rendering::VoxelizationPass
operator=(VoxelizationPass &&pass) noexceptmage::rendering::VoxelizationPass
Render(const World &world, FXMMATRIX world_to_projection, std::size_t resolution)mage::rendering::VoxelizationPass
Render(const World &world, FXMMATRIX world_to_projection) constmage::rendering::VoxelizationPassprivate
Render(const Model &model, FXMMATRIX world_to_projection) const noexceptmage::rendering::VoxelizationPassprivate
SetupRasterizerState(ID3D11Device &device)mage::rendering::VoxelizationPassprivate
SetupVoxelGrid(std::size_t resolution)mage::rendering::VoxelizationPassprivate
VoxelizationPass(ID3D11Device &device, ID3D11DeviceContext &device_context, StateManager &state_manager, ResourceManager &resource_manager)mage::rendering::VoxelizationPassexplicit
VoxelizationPass(const VoxelizationPass &pass)=deletemage::rendering::VoxelizationPass
VoxelizationPass(VoxelizationPass &&pass) noexceptmage::rendering::VoxelizationPass
~VoxelizationPass()mage::rendering::VoxelizationPass