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MAGE
v0.171.0
Matthias Advanced Game Engine
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This is the complete list of members for mage::rendering::VoxelGridPass, including all inherited members.
BindFixedState() const noexcept | mage::rendering::VoxelGridPass | private |
m_device_context | mage::rendering::VoxelGridPass | private |
m_gs | mage::rendering::VoxelGridPass | private |
m_ps | mage::rendering::VoxelGridPass | private |
m_state_manager | mage::rendering::VoxelGridPass | private |
m_vs | mage::rendering::VoxelGridPass | private |
operator=(const VoxelGridPass &pass)=delete | mage::rendering::VoxelGridPass | |
operator=(VoxelGridPass &&pass) noexcept | mage::rendering::VoxelGridPass | |
Render(std::size_t resolution) const noexcept | mage::rendering::VoxelGridPass | |
VoxelGridPass(ID3D11DeviceContext &device_context, StateManager &state_manager, ResourceManager &resource_manager) | mage::rendering::VoxelGridPass | explicit |
VoxelGridPass(const VoxelGridPass &pass)=delete | mage::rendering::VoxelGridPass | |
VoxelGridPass(VoxelGridPass &&pass) noexcept | mage::rendering::VoxelGridPass | |
~VoxelGridPass() | mage::rendering::VoxelGridPass |