MAGE  v0.171.0
Matthias Advanced Game Engine
mage::rendering::Texture Member List

This is the complete list of members for mage::rendering::Texture, including all inherited members.

Bind(ID3D11DeviceContext &device_context, U32 slot) const noexceptmage::rendering::Texture
Get() const noexceptmage::rendering::Texture
GetGuid() const noexceptmage::Resource< Texture >
GetPath() constmage::Resource< Texture >
IsFileResource() constmage::Resource< Texture >
m_texture_srvmage::rendering::Textureprivate
operator=(const Texture &texture)=deletemage::rendering::Texture
operator=(Texture &&texture) noexceptmage::rendering::Texture
Resource< Texture >::operator=(const Resource &resource)=deletemage::Resource< Texture >
Resource< Texture >::operator=(Resource &&resource) noexceptmage::Resource< Texture >
Resource(std::wstring guid) noexceptmage::Resource< Texture >explicit
Resource(const Resource &resource)=deletemage::Resource< Texture >
Resource(Resource &&resource) noexceptmage::Resource< Texture >
Texture(ID3D11Device &device, std::wstring fname)mage::rendering::Textureexplicit
Texture(ID3D11Device &device, std::wstring guid, const D3D11_TEXTURE2D_DESC &desc, const D3D11_SUBRESOURCE_DATA &initial_data)mage::rendering::Textureexplicit
Texture(const Texture &texture)=deletemage::rendering::Texture
Texture(Texture &&texture) noexceptmage::rendering::Texture
~Resource()mage::Resource< Texture >virtual
~Texture()mage::rendering::Texturevirtual