MAGE  v0.171.0
Matthias Advanced Game Engine
mage::rendering::StateManager Member List

This is the complete list of members for mage::rendering::StateManager, including all inherited members.

Bind(ID3D11DeviceContext &device_context, BlendStateID id) const noexceptmage::rendering::StateManager
Bind(ID3D11DeviceContext &device_context, DepthStencilStateID id) const noexceptmage::rendering::StateManager
Bind(ID3D11DeviceContext &device_context, RasterizerStateID id) const noexceptmage::rendering::StateManager
BindPersistentState(ID3D11DeviceContext &device_context) const noexceptmage::rendering::StateManager
BindPointWrapSamplerStateID(ID3D11DeviceContext &device_context, U32 slot, SamplerStateID id) const noexceptmage::rendering::StateManager
Get(BlendStateID id) const noexceptmage::rendering::StateManagerprivate
Get(DepthStencilStateID id) const noexceptmage::rendering::StateManagerprivate
Get(RasterizerStateID id) const noexceptmage::rendering::StateManagerprivate
Get(SamplerStateID id) const noexceptmage::rendering::StateManagerprivate
m_blend_statesmage::rendering::StateManagerprivate
m_depth_stencil_statesmage::rendering::StateManagerprivate
m_devicemage::rendering::StateManagerprivate
m_rasterizer_statesmage::rendering::StateManagerprivate
m_sampler_statesmage::rendering::StateManagerprivate
operator=(const StateManager &manager)=deletemage::rendering::StateManager
operator=(StateManager &&manager) noexceptmage::rendering::StateManager
ReleaseAndGetAddressOf(BlendStateID id) noexceptmage::rendering::StateManagerprivate
ReleaseAndGetAddressOf(DepthStencilStateID id) noexceptmage::rendering::StateManagerprivate
ReleaseAndGetAddressOf(RasterizerStateID id) noexceptmage::rendering::StateManagerprivate
ReleaseAndGetAddressOf(SamplerStateID id) noexceptmage::rendering::StateManagerprivate
SetupBlendStates()mage::rendering::StateManagerprivate
SetupDepthStencilStates()mage::rendering::StateManagerprivate
SetupRasterizerStates()mage::rendering::StateManagerprivate
SetupRenderingStates()mage::rendering::StateManagerprivate
SetupSamplerStates()mage::rendering::StateManagerprivate
StateManager(ID3D11Device &device)mage::rendering::StateManagerexplicit
StateManager(const StateManager &manager)=deletemage::rendering::StateManager
StateManager(StateManager &&manager) noexceptmage::rendering::StateManager
~StateManager()mage::rendering::StateManager