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MAGE
v0.171.0
Matthias Advanced Game Engine
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This is the complete list of members for mage::rendering::SpritePass, including all inherited members.
BindFixedState() const noexcept | mage::rendering::SpritePass | private |
m_device_context | mage::rendering::SpritePass | private |
m_ps | mage::rendering::SpritePass | private |
m_sprite_batch | mage::rendering::SpritePass | private |
m_state_manager | mage::rendering::SpritePass | private |
m_vs | mage::rendering::SpritePass | private |
operator=(const SpritePass &pass)=delete | mage::rendering::SpritePass | |
operator=(SpritePass &&pass) noexcept | mage::rendering::SpritePass | |
Render(const World &world) | mage::rendering::SpritePass | |
SpritePass(ID3D11Device &device, ID3D11DeviceContext &device_context, StateManager &state_manager, ResourceManager &resource_manager) | mage::rendering::SpritePass | explicit |
SpritePass(const SpritePass &pass)=delete | mage::rendering::SpritePass | |
SpritePass(SpritePass &&pass) noexcept | mage::rendering::SpritePass | |
~SpritePass() | mage::rendering::SpritePass |