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MAGE
v0.171.0
Matthias Advanced Game Engine
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This is the complete list of members for mage::rendering::SpritePass, including all inherited members.
| BindFixedState() const noexcept | mage::rendering::SpritePass | private |
| m_device_context | mage::rendering::SpritePass | private |
| m_ps | mage::rendering::SpritePass | private |
| m_sprite_batch | mage::rendering::SpritePass | private |
| m_state_manager | mage::rendering::SpritePass | private |
| m_vs | mage::rendering::SpritePass | private |
| operator=(const SpritePass &pass)=delete | mage::rendering::SpritePass | |
| operator=(SpritePass &&pass) noexcept | mage::rendering::SpritePass | |
| Render(const World &world) | mage::rendering::SpritePass | |
| SpritePass(ID3D11Device &device, ID3D11DeviceContext &device_context, StateManager &state_manager, ResourceManager &resource_manager) | mage::rendering::SpritePass | explicit |
| SpritePass(const SpritePass &pass)=delete | mage::rendering::SpritePass | |
| SpritePass(SpritePass &&pass) noexcept | mage::rendering::SpritePass | |
| ~SpritePass() | mage::rendering::SpritePass |