MAGE  v0.171.0
Matthias Advanced Game Engine
mage::rendering::SpriteImage Member List

This is the complete list of members for mage::rendering::SpriteImage, including all inherited members.

Component() noexceptmage::Componentprotected
Component(const Component &component) noexceptmage::Componentprotected
Component(Component &&component) noexceptmage::Componentprotected
Draw(SpriteBatch &sprite_batch) constmage::rendering::SpriteImage
GetBaseColor() noexceptmage::rendering::SpriteImage
GetBaseColor() const noexceptmage::rendering::SpriteImage
GetBaseColorSRV() const noexceptmage::rendering::SpriteImage
GetBaseColorTexture() const noexceptmage::rendering::SpriteImage
GetBaseColorTextureRegion() const noexceptmage::rendering::SpriteImage
GetGuid() const noexceptmage::Component
GetOwner() noexceptmage::Component
GetOwner() const noexceptmage::Component
GetSpriteEffects() const noexceptmage::rendering::SpriteImage
GetSpriteTransform() noexceptmage::rendering::SpriteImage
GetSpriteTransform() const noexceptmage::rendering::SpriteImage
GetState() const noexceptmage::Component
HasMaximumBaseColorTextureRegion() const noexceptmage::rendering::SpriteImage
HasOwner() const noexceptmage::Component
m_base_colormage::rendering::SpriteImageprivate
m_base_color_texturemage::rendering::SpriteImageprivate
m_base_color_texture_regionmage::rendering::SpriteImageprivate
m_sprite_effectsmage::rendering::SpriteImageprivate
m_sprite_transformmage::rendering::SpriteImageprivate
operator=(const SpriteImage &sprite) noexceptmage::rendering::SpriteImage
operator=(SpriteImage &&sprite) noexceptmage::rendering::SpriteImage
mage::Component::operator=(const Component &component) noexceptmage::Component
mage::Component::operator=(Component &&component) noexceptmage::Component
SetBaseColorTexture(TexturePtr base_color_texture) noexceptmage::rendering::SpriteImage
SetBaseColorTextureRegion(RECT texture_region) noexceptmage::rendering::SpriteImage
SetMaximumBaseColorTextureRegion() noexceptmage::rendering::SpriteImage
SetSpriteEffects(SpriteEffect sprite_effects) noexceptmage::rendering::SpriteImage
SetState(State state) noexceptmage::Component
SpriteImage() noexceptmage::rendering::SpriteImage
SpriteImage(const SpriteImage &sprite) noexceptmage::rendering::SpriteImage
SpriteImage(SpriteImage &&sprite) noexceptmage::rendering::SpriteImage
~Component()mage::Componentvirtual
~SpriteImage()mage::rendering::SpriteImagevirtual