MAGE  v0.171.0
Matthias Advanced Game Engine
mage::rendering::SpriteFont Member List

This is the complete list of members for mage::rendering::SpriteFont, including all inherited members.

ContainsCharacter(wchar_t character) constmage::rendering::SpriteFont
DrawText(SpriteBatch &sprite_batch, gsl::span< const ColorString > strings, const SpriteTransform2D &transform, SpriteEffect effects=SpriteEffect::None, const RGBA *color=nullptr) constmage::rendering::SpriteFont
empty() const noexceptmage::rendering::SpriteFont
Get() const noexceptmage::rendering::SpriteFont
GetDefaultCharacter() const noexceptmage::rendering::SpriteFont
GetGlyph(wchar_t character) constmage::rendering::SpriteFont
GetGuid() const noexceptmage::Resource< SpriteFont >
GetLineSpacing() const noexceptmage::rendering::SpriteFont
GetPath() constmage::Resource< SpriteFont >
InitializeSpriteFont(const SpriteFontOutput &output)mage::rendering::SpriteFontprivate
IsFileResource() constmage::Resource< SpriteFont >
m_default_glyphmage::rendering::SpriteFontprivate
m_glyphsmage::rendering::SpriteFontprivate
m_line_spacingmage::rendering::SpriteFontprivate
m_texture_srvmage::rendering::SpriteFontprivate
MeasureDrawBounds(gsl::span< const ColorString > strings, const F32x2 &top_left) constmage::rendering::SpriteFont
MeasureText(gsl::span< const ColorString > strings) constmage::rendering::SpriteFont
operator=(const SpriteFont &font)=deletemage::rendering::SpriteFont
operator=(SpriteFont &&font) noexceptmage::rendering::SpriteFont
Resource< SpriteFont >::operator=(const Resource &resource)=deletemage::Resource< SpriteFont >
Resource< SpriteFont >::operator=(Resource &&resource) noexceptmage::Resource< SpriteFont >
Resource(std::wstring guid) noexceptmage::Resource< SpriteFont >explicit
Resource(const Resource &resource)=deletemage::Resource< SpriteFont >
Resource(Resource &&resource) noexceptmage::Resource< SpriteFont >
SetDefaultCharacter(wchar_t character)mage::rendering::SpriteFont
SetLineSpacing(F32 spacing) noexceptmage::rendering::SpriteFont
size() const noexceptmage::rendering::SpriteFont
SpriteFont(ID3D11Device &device, std::wstring fname, const SpriteFontDescriptor &desc=SpriteFontDescriptor())mage::rendering::SpriteFontexplicit
SpriteFont(const SpriteFont &font)=deletemage::rendering::SpriteFont
SpriteFont(SpriteFont &&font) noexceptmage::rendering::SpriteFont
~Resource()mage::Resource< SpriteFont >virtual
~SpriteFont()mage::rendering::SpriteFontvirtual