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MAGE
v0.171.0
Matthias Advanced Game Engine
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This is the complete list of members for mage::rendering::SpriteBatch, including all inherited members.
| Begin(SpriteSortMode sort_mode=SpriteSortMode::Deferred) | mage::rendering::SpriteBatch | |
| Draw(ID3D11ShaderResourceView *texture, FXMVECTOR color, SpriteEffect effects, const SpriteTransform2D &transform, const RECT *source=nullptr) | mage::rendering::SpriteBatch | |
| End() | mage::rendering::SpriteBatch | |
| m_impl | mage::rendering::SpriteBatch | private |
| operator=(const SpriteBatch &sprite_batch)=delete | mage::rendering::SpriteBatch | |
| operator=(SpriteBatch &&sprite_batch) noexcept | mage::rendering::SpriteBatch | |
| SpriteBatch(ID3D11Device &device, ID3D11DeviceContext &device_context) | mage::rendering::SpriteBatch | |
| SpriteBatch(const SpriteBatch &sprite_batch)=delete | mage::rendering::SpriteBatch | |
| SpriteBatch(SpriteBatch &&sprite_batch) noexcept | mage::rendering::SpriteBatch | |
| ~SpriteBatch() | mage::rendering::SpriteBatch |