MAGE  v0.171.0
Matthias Advanced Game Engine
mage::rendering::Renderer::Impl Member List

This is the complete list of members for mage::rendering::Renderer::Impl, including all inherited members.

BindPersistentState()mage::rendering::Renderer::Impl
Impl(ID3D11Device &device, ID3D11DeviceContext &device_context, DisplayConfiguration &display_configuration, SwapChain &swap_chain, ResourceManager &resource_manager)mage::rendering::Renderer::Implexplicit
Impl(const Impl &renderer)=deletemage::rendering::Renderer::Impl
Impl(Impl &&renderer) noexceptmage::rendering::Renderer::Impl
InitializePasses()mage::rendering::Renderer::Implprivate
m_aa_passmage::rendering::Renderer::Implprivate
m_back_buffer_passmage::rendering::Renderer::Implprivate
m_bounding_volume_passmage::rendering::Renderer::Implprivate
m_deferred_passmage::rendering::Renderer::Implprivate
m_depth_passmage::rendering::Renderer::Implprivate
m_devicemage::rendering::Renderer::Implprivate
m_device_contextmage::rendering::Renderer::Implprivate
m_display_configurationmage::rendering::Renderer::Implprivate
m_forward_passmage::rendering::Renderer::Implprivate
m_lbuffer_passmage::rendering::Renderer::Implprivate
m_output_managermage::rendering::Renderer::Implprivate
m_postprocess_passmage::rendering::Renderer::Implprivate
m_resource_managermage::rendering::Renderer::Implprivate
m_sky_passmage::rendering::Renderer::Implprivate
m_sprite_passmage::rendering::Renderer::Implprivate
m_state_managermage::rendering::Renderer::Implprivate
m_voxel_grid_passmage::rendering::Renderer::Implprivate
m_voxelization_passmage::rendering::Renderer::Implprivate
m_world_buffermage::rendering::Renderer::Implprivate
operator=(const Impl &renderer)=deletemage::rendering::Renderer::Impl
operator=(Impl &&renderer) noexceptmage::rendering::Renderer::Impl
Render(const World &world, const GameTime &time)mage::rendering::Renderer::Impl
Render(const World &world, const Camera &camera)mage::rendering::Renderer::Implprivate
RenderAA(const Camera &camera)mage::rendering::Renderer::Implprivate
RenderDeferred(const World &world, const Camera &camera, FXMMATRIX world_to_projection)mage::rendering::Renderer::Implprivate
RenderFalseColor(const World &world, const Camera &camera, FXMMATRIX world_to_projection, FalseColor false_color)mage::rendering::Renderer::Implprivate
RenderForward(const World &world, const Camera &camera, FXMMATRIX world_to_projection)mage::rendering::Renderer::Implprivate
RenderPostProcessing(const Camera &camera)mage::rendering::Renderer::Implprivate
RenderSolid(const World &world, const Camera &camera, FXMMATRIX world_to_projection)mage::rendering::Renderer::Implprivate
RenderVoxelGrid(const World &world, const Camera &camera, FXMMATRIX world_to_projection)mage::rendering::Renderer::Implprivate
UpdateBuffers(const World &world, const GameTime &time)mage::rendering::Renderer::Implprivate
UpdateWorldBuffer(const GameTime &time)mage::rendering::Renderer::Implprivate
~Impl()mage::rendering::Renderer::Impl