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MAGE
v0.171.0
Matthias Advanced Game Engine
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This is the complete list of members for mage::rendering::Renderer, including all inherited members.
BindPersistentState() | mage::rendering::Renderer | |
m_impl | mage::rendering::Renderer | private |
operator=(const Renderer &renderer)=delete | mage::rendering::Renderer | |
operator=(Renderer &&renderer) noexcept | mage::rendering::Renderer | |
Render(const World &world, const GameTime &time) | mage::rendering::Renderer | |
Renderer(ID3D11Device &device, ID3D11DeviceContext &device_context, DisplayConfiguration &display_configuration, SwapChain &swap_chain, ResourceManager &resource_manager) | mage::rendering::Renderer | explicit |
Renderer(const Renderer &renderer)=delete | mage::rendering::Renderer | |
Renderer(Renderer &&renderer) noexcept | mage::rendering::Renderer | |
~Renderer() | mage::rendering::Renderer |