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    MAGE
    v0.171.0
    
   Matthias Advanced Game Engine 
   | 
 
This is the complete list of members for mage::rendering::PostProcessPass, including all inherited members.
| DispatchDOF(const U32x2 &viewport_size) const noexcept | mage::rendering::PostProcessPass | |
| DispatchLDR(const U32x2 &viewport_size, ToneMapping tone_mapping) const noexcept | mage::rendering::PostProcessPass | |
| m_device_context | mage::rendering::PostProcessPass | private | 
| m_dof_cs | mage::rendering::PostProcessPass | private | 
| m_resource_manager | mage::rendering::PostProcessPass | private | 
| m_state_manager | mage::rendering::PostProcessPass | private | 
| operator=(const PostProcessPass &pass)=delete | mage::rendering::PostProcessPass | |
| operator=(PostProcessPass &&pass) noexcept | mage::rendering::PostProcessPass | |
| PostProcessPass(ID3D11DeviceContext &device_context, StateManager &state_manager, ResourceManager &resource_manager) | mage::rendering::PostProcessPass | explicit | 
| PostProcessPass(const PostProcessPass &pass)=delete | mage::rendering::PostProcessPass | |
| PostProcessPass(PostProcessPass &&pass) noexcept | mage::rendering::PostProcessPass | |
| ~PostProcessPass() | mage::rendering::PostProcessPass |