MAGE  v0.171.0
Matthias Advanced Game Engine
mage::rendering::ModelDescriptor Member List

This is the complete list of members for mage::rendering::ModelDescriptor, including all inherited members.

ForEachMaterial(ActionT &&action) constmage::rendering::ModelDescriptor
ForEachModelPart(ActionT &&action) constmage::rendering::ModelDescriptor
GetGuid() const noexceptmage::Resource< ModelDescriptor >
GetMaterial(std::string_view name) const noexceptmage::rendering::ModelDescriptor
GetMesh() const noexceptmage::rendering::ModelDescriptor
GetModelPart(std::string_view name) const noexceptmage::rendering::ModelDescriptor
GetPath() constmage::Resource< ModelDescriptor >
IsFileResource() constmage::Resource< ModelDescriptor >
m_materialsmage::rendering::ModelDescriptorprivate
m_meshmage::rendering::ModelDescriptorprivate
m_model_partsmage::rendering::ModelDescriptorprivate
ModelDescriptor(ID3D11Device &device, ResourceManager &resource_manager, std::wstring fname, const MeshDescriptor< VertexT, IndexT > &desc=MeshDescriptor< VertexT, IndexT >(), bool export_as_MDL=false)mage::rendering::ModelDescriptorexplicit
ModelDescriptor(const ModelDescriptor &desc)=deletemage::rendering::ModelDescriptor
ModelDescriptor(ModelDescriptor &&desc) noexceptmage::rendering::ModelDescriptor
operator=(const ModelDescriptor &desc)=deletemage::rendering::ModelDescriptor
operator=(ModelDescriptor &&desc) noexceptmage::rendering::ModelDescriptor
Resource< ModelDescriptor >::operator=(const Resource &resource)=deletemage::Resource< ModelDescriptor >
Resource< ModelDescriptor >::operator=(Resource &&resource) noexceptmage::Resource< ModelDescriptor >
Resource(std::wstring guid) noexceptmage::Resource< ModelDescriptor >explicit
Resource(const Resource &resource)=deletemage::Resource< ModelDescriptor >
Resource(Resource &&resource) noexceptmage::Resource< ModelDescriptor >
~ModelDescriptor()mage::rendering::ModelDescriptorvirtual
~Resource()mage::Resource< ModelDescriptor >virtual