MAGE  v0.171.0
Matthias Advanced Game Engine
mage::rendering::LBufferPass Member List

This is the complete list of members for mage::rendering::LBufferPass, including all inherited members.

BindLBuffer() const noexceptmage::rendering::LBufferPassprivate
LBufferPass(ID3D11Device &device, ID3D11DeviceContext &device_context, StateManager &state_manager, ResourceManager &resource_manager)mage::rendering::LBufferPassexplicit
LBufferPass(const LBufferPass &buffer)=deletemage::rendering::LBufferPass
LBufferPass(LBufferPass &&buffer) noexceptmage::rendering::LBufferPass
m_depth_passmage::rendering::LBufferPassprivate
m_device_contextmage::rendering::LBufferPassprivate
m_directional_light_camerasmage::rendering::LBufferPassprivate
m_directional_lightsmage::rendering::LBufferPassprivate
m_directional_smsmage::rendering::LBufferPassprivate
m_light_buffermage::rendering::LBufferPassprivate
m_omni_light_camerasmage::rendering::LBufferPassprivate
m_omni_lightsmage::rendering::LBufferPassprivate
m_omni_smsmage::rendering::LBufferPassprivate
m_sm_directional_lightsmage::rendering::LBufferPassprivate
m_sm_omni_lightsmage::rendering::LBufferPassprivate
m_sm_spot_lightsmage::rendering::LBufferPassprivate
m_spot_light_camerasmage::rendering::LBufferPassprivate
m_spot_lightsmage::rendering::LBufferPassprivate
m_spot_smsmage::rendering::LBufferPassprivate
operator=(const LBufferPass &buffer)=deletemage::rendering::LBufferPass
operator=(LBufferPass &&buffer) noexceptmage::rendering::LBufferPass
ProcessDirectionalLights(const World &world, FXMMATRIX world_to_projection)mage::rendering::LBufferPassprivate
ProcessLightsData(const World &world)mage::rendering::LBufferPassprivate
ProcessOmniLights(const World &world, FXMMATRIX world_to_projection)mage::rendering::LBufferPassprivate
ProcessSpotLights(const World &world, FXMMATRIX world_to_projection)mage::rendering::LBufferPassprivate
Render(const World &world, FXMMATRIX world_to_projection)mage::rendering::LBufferPass
RenderShadowMaps(const World &world)mage::rendering::LBufferPassprivate
SetupShadowMaps()mage::rendering::LBufferPassprivate
UnbindShadowMaps() const noexceptmage::rendering::LBufferPassprivate
~LBufferPass()mage::rendering::LBufferPass