MAGE  v0.171.0
Matthias Advanced Game Engine
mage::rendering::DepthPass Member List

This is the complete list of members for mage::rendering::DepthPass, including all inherited members.

BindCamera(FXMMATRIX world_to_camera, CXMMATRIX camera_to_projection)mage::rendering::DepthPassprivate
BindFixedState() const noexceptmage::rendering::DepthPass
BindOpaqueShaders() const noexceptmage::rendering::DepthPassprivate
BindTransparentShaders() const noexceptmage::rendering::DepthPassprivate
DepthPass(ID3D11Device &device, ID3D11DeviceContext &device_context, StateManager &state_manager, ResourceManager &resource_manager)mage::rendering::DepthPassexplicit
DepthPass(const DepthPass &pass)=deletemage::rendering::DepthPass
DepthPass(DepthPass &&pass) noexceptmage::rendering::DepthPass
m_camera_buffermage::rendering::DepthPassprivate
m_device_contextmage::rendering::DepthPassprivate
m_opaque_vsmage::rendering::DepthPassprivate
m_state_managermage::rendering::DepthPassprivate
m_transparent_psmage::rendering::DepthPassprivate
m_transparent_vsmage::rendering::DepthPassprivate
operator=(const DepthPass &pass)=deletemage::rendering::DepthPass
operator=(DepthPass &&pass) noexceptmage::rendering::DepthPass
Render(const World &world, FXMMATRIX world_to_camera, CXMMATRIX camera_to_projection)mage::rendering::DepthPass
RenderOccluders(const World &world, FXMMATRIX world_to_camera, CXMMATRIX camera_to_projection)mage::rendering::DepthPass
RenderOpaque(const Model &model, FXMMATRIX world_to_projection) const noexceptmage::rendering::DepthPassprivate
RenderTransparent(const Model &model, FXMMATRIX world_to_projection) const noexceptmage::rendering::DepthPassprivate
~DepthPass()mage::rendering::DepthPass