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MAGE
v0.171.0
Matthias Advanced Game Engine
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This is the complete list of members for mage::rendering::DeferredPass, including all inherited members.
BindFixedState() const noexcept | mage::rendering::DeferredPass | private |
DeferredPass(ID3D11DeviceContext &device_context, StateManager &state_manager, ResourceManager &resource_manager) | mage::rendering::DeferredPass | explicit |
DeferredPass(const DeferredPass &pass)=delete | mage::rendering::DeferredPass | |
DeferredPass(DeferredPass &&pass) noexcept | mage::rendering::DeferredPass | |
Dispatch(const U32x2 &viewport_size, BRDF brdf, bool vct) | mage::rendering::DeferredPass | |
m_device_context | mage::rendering::DeferredPass | private |
m_msaa_vs | mage::rendering::DeferredPass | private |
m_resource_manager | mage::rendering::DeferredPass | private |
m_state_manager | mage::rendering::DeferredPass | private |
operator=(const DeferredPass &pass)=delete | mage::rendering::DeferredPass | |
operator=(DeferredPass &&pass) noexcept | mage::rendering::DeferredPass | |
Render(BRDF brdf, bool vct) | mage::rendering::DeferredPass | |
~DeferredPass() | mage::rendering::DeferredPass |