MAGE  v0.171.0
Matthias Advanced Game Engine
mage::rendering::BoundingVolumePass Member List

This is the complete list of members for mage::rendering::BoundingVolumePass, including all inherited members.

BindColor(const RGBA &color)mage::rendering::BoundingVolumePassprivate
BindFixedState() const noexceptmage::rendering::BoundingVolumePassprivate
BindLightColor()mage::rendering::BoundingVolumePassprivate
BindModelColor()mage::rendering::BoundingVolumePassprivate
BindTransform(FXMMATRIX cube_to_world)mage::rendering::BoundingVolumePassprivate
BoundingVolumePass(ID3D11Device &device, ID3D11DeviceContext &device_context, StateManager &state_manager, ResourceManager &resource_manager)mage::rendering::BoundingVolumePassexplicit
BoundingVolumePass(const BoundingVolumePass &pass)=deletemage::rendering::BoundingVolumePass
BoundingVolumePass(BoundingVolumePass &&pass) noexceptmage::rendering::BoundingVolumePass
m_color_buffermage::rendering::BoundingVolumePassprivate
m_device_contextmage::rendering::BoundingVolumePassprivate
m_psmage::rendering::BoundingVolumePassprivate
m_state_managermage::rendering::BoundingVolumePassprivate
m_transform_buffermage::rendering::BoundingVolumePassprivate
m_vsmage::rendering::BoundingVolumePassprivate
operator=(const BoundingVolumePass &pass)=deletemage::rendering::BoundingVolumePass
operator=(BoundingVolumePass &&pass) noexceptmage::rendering::BoundingVolumePass
Render(const World &world, FXMMATRIX world_to_projection)mage::rendering::BoundingVolumePass
Render(const AABB &aabb, FXMMATRIX object_to_world)mage::rendering::BoundingVolumePassprivate
~BoundingVolumePass()mage::rendering::BoundingVolumePass