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    MAGE
    v0.171.0
    
   Matthias Advanced Game Engine 
   | 
 
This is the complete list of members for mage::rendering::BackBufferPass, including all inherited members.
| BackBufferPass(ID3D11DeviceContext &device_context, StateManager &state_manager, ResourceManager &resource_manager) | mage::rendering::BackBufferPass | explicit | 
| BackBufferPass(const BackBufferPass &pass)=delete | mage::rendering::BackBufferPass | |
| BackBufferPass(BackBufferPass &&pass) noexcept | mage::rendering::BackBufferPass | |
| BindFixedState() const noexcept | mage::rendering::BackBufferPass | private | 
| m_device_context | mage::rendering::BackBufferPass | private | 
| m_ps | mage::rendering::BackBufferPass | private | 
| m_state_manager | mage::rendering::BackBufferPass | private | 
| m_vs | mage::rendering::BackBufferPass | private | 
| operator=(const BackBufferPass &pass)=delete | mage::rendering::BackBufferPass | |
| operator=(BackBufferPass &&pass) noexcept | mage::rendering::BackBufferPass | |
| Render() | mage::rendering::BackBufferPass | |
| ~BackBufferPass() | mage::rendering::BackBufferPass |