MAGE  v0.171.0
Matthias Advanced Game Engine
mage::Transform Member List

This is the complete list of members for mage::Transform, including all inherited members.

AddRotation(F32 x, F32 y, F32 z) noexceptmage::Transform
AddRotation(F32 x, F32 y, F32 z, F32 min_angle, F32 max_angle) noexceptmage::Transform
AddRotation(const F32x3 &rotation) noexceptmage::Transform
AddRotation(const F32x3 &rotation, F32 min_angle, F32 max_angle) noexceptmage::Transform
AddRotation(FXMVECTOR rotation) noexceptmage::Transform
AddRotation(FXMVECTOR rotation, FXMVECTOR min_angles, FXMVECTOR max_angles) noexceptmage::Transform
AddRotationX(F32 x) noexceptmage::Transform
AddRotationX(F32 x, F32 min_angle, F32 max_angle) noexceptmage::Transform
AddRotationY(F32 y) noexceptmage::Transform
AddRotationY(F32 y, F32 min_angle, F32 max_angle) noexceptmage::Transform
AddRotationZ(F32 z) noexceptmage::Transform
AddRotationZ(F32 z, F32 min_angle, F32 max_angle) noexceptmage::Transform
AddScale(F32 s) noexceptmage::Transform
AddScale(F32 x, F32 y, F32 z) noexceptmage::Transform
AddScale(const F32x3 &scale) noexceptmage::Transform
AddScale(FXMVECTOR scale) noexceptmage::Transform
AddScaleX(F32 x) noexceptmage::Transform
AddScaleY(F32 y) noexceptmage::Transform
AddScaleZ(F32 z) noexceptmage::Transform
AddTranslation(F32 x, F32 y, F32 z) noexceptmage::Transform
AddTranslation(const F32x3 &translation) noexceptmage::Transform
AddTranslation(FXMVECTOR translation) noexceptmage::Transform
AddTranslationX(F32 x) noexceptmage::Transform
AddTranslationY(F32 y) noexceptmage::Transform
AddTranslationZ(F32 z) noexceptmage::Transform
GetObjectAxisX() const noexceptmage::Transform
GetObjectAxisY() const noexceptmage::Transform
GetObjectAxisZ() const noexceptmage::Transform
GetObjectOrigin() const noexceptmage::Transform
GetObjectToParentMatrix() const noexceptmage::Transform
GetObjectToParentRotationMatrix() const noexceptmage::Transform
GetObjectToParentRotationQuaternion() const noexceptmage::Transform
GetObjectToParentScaleMatrix() const noexceptmage::Transform
GetObjectToParentTranslationMatrix() const noexceptmage::Transform
GetObjectToWorldMatrix() const noexceptmage::Transform
GetOwner() noexceptmage::Transform
GetOwner() const noexceptmage::Transform
GetParentAxisX() const noexceptmage::Transform
GetParentAxisY() const noexceptmage::Transform
GetParentAxisZ() const noexceptmage::Transform
GetParentOrigin() const noexceptmage::Transform
GetParentToObjectMatrix() const noexceptmage::Transform
GetParentToObjectRotationMatrix() const noexceptmage::Transform
GetParentToObjectRotationQuaternion() const noexceptmage::Transform
GetParentToObjectScaleMatrix() const noexceptmage::Transform
GetParentToObjectTranslationMatrix() const noexceptmage::Transform
GetRotation() const noexceptmage::Transform
GetRotationView() const noexceptmage::Transform
GetRotationX() const noexceptmage::Transform
GetRotationY() const noexceptmage::Transform
GetRotationZ() const noexceptmage::Transform
GetScale() const noexceptmage::Transform
GetScaleView() const noexceptmage::Transform
GetScaleX() const noexceptmage::Transform
GetScaleY() const noexceptmage::Transform
GetScaleZ() const noexceptmage::Transform
GetTranslation() const noexceptmage::Transform
GetTranslationView() const noexceptmage::Transform
GetTranslationX() const noexceptmage::Transform
GetTranslationY() const noexceptmage::Transform
GetTranslationZ() const noexceptmage::Transform
GetWorldAxisX() const noexceptmage::Transform
GetWorldAxisY() const noexceptmage::Transform
GetWorldAxisZ() const noexceptmage::Transform
GetWorldOrigin() const noexceptmage::Transform
GetWorldToObjectMatrix() const noexceptmage::Transform
HasOwner() const noexceptmage::Transform
m_dirty_object_to_worldmage::Transformmutableprivate
m_dirty_world_to_objectmage::Transformmutableprivate
m_object_to_worldmage::Transformmutableprivate
m_ownermage::Transformprivate
m_transformmage::Transformprivate
m_world_to_objectmage::Transformmutableprivate
operator=(const Transform &transform) noexceptmage::Transform
operator=(Transform &&transform) noexceptmage::Transform
SetDirty() const noexceptmage::Transform
SetLocalTransform(SETTransform3D transform) noexceptmage::Transform
SetOwner(ProxyPtr< Node > owner) noexceptmage::Transformprivate
SetRotation(F32 x, F32 y, F32 z) noexceptmage::Transform
SetRotation(const F32x3 &rotation) noexceptmage::Transform
SetRotation(FXMVECTOR rotation) noexceptmage::Transform
SetRotationAroundDirection(FXMVECTOR direction, F32 angle) noexceptmage::Transform
SetRotationX(F32 x) noexceptmage::Transform
SetRotationY(F32 y) noexceptmage::Transform
SetRotationZ(F32 z) noexceptmage::Transform
SetScale(F32 s) noexceptmage::Transform
SetScale(F32 x, F32 y, F32 z) noexceptmage::Transform
SetScale(F32x3 scale) noexceptmage::Transform
SetScale(FXMVECTOR scale) noexceptmage::Transform
SetScaleX(F32 x) noexceptmage::Transform
SetScaleY(F32 y) noexceptmage::Transform
SetScaleZ(F32 z) noexceptmage::Transform
SetTranslation(F32 x, F32 y, F32 z) noexceptmage::Transform
SetTranslation(F32x3 translation) noexceptmage::Transform
SetTranslation(FXMVECTOR translation) noexceptmage::Transform
SetTranslationX(F32 x) noexceptmage::Transform
SetTranslationY(F32 y) noexceptmage::Transform
SetTranslationZ(F32 z) noexceptmage::Transform
Transform() noexceptmage::Transform
Transform(const Transform &transform) noexceptmage::Transform
Transform(Transform &&transform) noexcept=defaultmage::Transform
TransformClient classmage::Transformfriend
TransformObjectToParent(FXMVECTOR vector) const noexceptmage::Transform
TransformObjectToParentDirection(FXMVECTOR direction) const noexceptmage::Transform
TransformObjectToParentPoint(FXMVECTOR point) const noexceptmage::Transform
TransformObjectToWorld(FXMVECTOR vector) const noexceptmage::Transform
TransformObjectToWorldDirection(FXMVECTOR direction) const noexceptmage::Transform
TransformObjectToWorldPoint(FXMVECTOR point) const noexceptmage::Transform
TransformParentToObject(FXMVECTOR vector) const noexceptmage::Transform
TransformParentToObjectDirection(FXMVECTOR direction) const noexceptmage::Transform
TransformParentToObjectPoint(FXMVECTOR point) const noexceptmage::Transform
TransformWorldToObject(FXMVECTOR vector) const noexceptmage::Transform
TransformWorldToObjectDirection(FXMVECTOR direction) const noexceptmage::Transform
TransformWorldToObjectPoint(FXMVECTOR point) const noexceptmage::Transform
UpdateObjectToWorldMatrix() const noexceptmage::Transformprivate
UpdateWorldToObjectMatrix() const noexceptmage::Transformprivate
~Transform()=defaultmage::Transform