MAGE  v0.171.0
Matthias Advanced Game Engine
mage::TextureTransform2D Member List

This is the complete list of members for mage::TextureTransform2D, including all inherited members.

AddRotation(F32 rotation) noexceptmage::TextureTransform2D
AddRotation(F32 rotation, F32 min_angle, F32 max_angle) noexceptmage::TextureTransform2D
AddRotationOrigin(F32 x, F32 y) noexceptmage::TextureTransform2D
AddRotationOrigin(const F32x2 &offset) noexceptmage::TextureTransform2D
AddRotationOrigin(FXMVECTOR offset) noexceptmage::TextureTransform2D
AddRotationOriginX(F32 x) noexceptmage::TextureTransform2D
AddRotationOriginY(F32 y) noexceptmage::TextureTransform2D
AddScale(F32 s) noexceptmage::TextureTransform2D
AddScale(F32 x, F32 y) noexceptmage::TextureTransform2D
AddScale(const F32x2 &scale) noexceptmage::TextureTransform2D
AddScale(FXMVECTOR scale) noexceptmage::TextureTransform2D
AddScaleX(F32 x) noexceptmage::TextureTransform2D
AddScaleY(F32 y) noexceptmage::TextureTransform2D
AddTranslation(F32 x, F32 y) noexceptmage::TextureTransform2D
AddTranslation(const F32x2 &translation) noexceptmage::TextureTransform2D
AddTranslation(FXMVECTOR translation) noexceptmage::TextureTransform2D
AddTranslationX(F32 x) noexceptmage::TextureTransform2D
AddTranslationY(F32 y) noexceptmage::TextureTransform2D
GetRotation() const noexceptmage::TextureTransform2D
GetRotationOrigin() const noexceptmage::TextureTransform2D
GetRotationOriginView() const noexceptmage::TextureTransform2D
GetRotationOriginX() const noexceptmage::TextureTransform2D
GetRotationOriginY() const noexceptmage::TextureTransform2D
GetScale() const noexceptmage::TextureTransform2D
GetScaleView() const noexceptmage::TextureTransform2D
GetScaleX() const noexceptmage::TextureTransform2D
GetScaleY() const noexceptmage::TextureTransform2D
GetTransformMatrix() const noexceptmage::TextureTransform2D
GetTranslation() const noexceptmage::TextureTransform2D
GetTranslationView() const noexceptmage::TextureTransform2D
GetTranslationX() const noexceptmage::TextureTransform2D
GetTranslationY() const noexceptmage::TextureTransform2D
m_paddingmage::TextureTransform2Dprivate
m_rotationmage::TextureTransform2Dprivate
m_rotation_originmage::TextureTransform2Dprivate
m_scalemage::TextureTransform2Dprivate
m_translationmage::TextureTransform2Dprivate
operator=(const TextureTransform2D &transform) noexcept=defaultmage::TextureTransform2D
operator=(TextureTransform2D &&transform) noexcept=defaultmage::TextureTransform2D
SetRotation(F32 rotation) noexceptmage::TextureTransform2D
SetRotationOrigin(F32 x, F32 y) noexceptmage::TextureTransform2D
SetRotationOrigin(F32x2 rotation_origin) noexceptmage::TextureTransform2D
SetRotationOrigin(FXMVECTOR rotation_origin) noexceptmage::TextureTransform2D
SetRotationOriginX(F32 x) noexceptmage::TextureTransform2D
SetRotationOriginY(F32 y) noexceptmage::TextureTransform2D
SetScale(F32 s) noexceptmage::TextureTransform2D
SetScale(F32 x, F32 y) noexceptmage::TextureTransform2D
SetScale(F32x2 scale) noexceptmage::TextureTransform2D
SetScale(FXMVECTOR scale) noexceptmage::TextureTransform2D
SetScaleX(F32 x) noexceptmage::TextureTransform2D
SetScaleY(F32 y) noexceptmage::TextureTransform2D
SetTranslation(F32 x, F32 y) noexceptmage::TextureTransform2D
SetTranslation(F32x2 translation) noexceptmage::TextureTransform2D
SetTranslation(FXMVECTOR translation) noexceptmage::TextureTransform2D
SetTranslationX(F32 x) noexceptmage::TextureTransform2D
SetTranslationY(F32 y) noexceptmage::TextureTransform2D
TextureTransform2D(F32x2 translation={ 0.0f, 0.0f }, F32 rotation=0.0f, F32x2 rotation_origin={ 0.0f, 0.0f }, F32x2 scale={ 1.0f, 1.0f }) noexceptmage::TextureTransform2Dexplicit
TextureTransform2D(FXMVECTOR translation, F32 rotation, FXMVECTOR rotation_origin, FXMVECTOR scale) noexceptmage::TextureTransform2Dexplicit
TextureTransform2D(const TextureTransform2D &transform) noexcept=defaultmage::TextureTransform2D
TextureTransform2D(TextureTransform2D &&transform) noexcept=defaultmage::TextureTransform2D
~TextureTransform2D()=defaultmage::TextureTransform2D