MAGE  v0.171.0
Matthias Advanced Game Engine
mage::SpriteTransform2D Member List

This is the complete list of members for mage::SpriteTransform2D, including all inherited members.

AddDepth(F32 depth) noexceptmage::SpriteTransform2D
AddRotation(F32 rotation) noexceptmage::SpriteTransform2D
AddRotation(F32 rotation, F32 min_angle, F32 max_angle) noexceptmage::SpriteTransform2D
AddRotationOrigin(F32 x, F32 y) noexceptmage::SpriteTransform2D
AddRotationOrigin(const F32x2 &offset) noexceptmage::SpriteTransform2D
AddRotationOrigin(FXMVECTOR offset) noexceptmage::SpriteTransform2D
AddRotationOriginX(F32 x) noexceptmage::SpriteTransform2D
AddRotationOriginY(F32 y) noexceptmage::SpriteTransform2D
AddScale(F32 s) noexceptmage::SpriteTransform2D
AddScale(F32 x, F32 y) noexceptmage::SpriteTransform2D
AddScale(const F32x2 &scale) noexceptmage::SpriteTransform2D
AddScale(FXMVECTOR scale) noexceptmage::SpriteTransform2D
AddScaleX(F32 x) noexceptmage::SpriteTransform2D
AddScaleY(F32 y) noexceptmage::SpriteTransform2D
AddTranslation(F32 x, F32 y) noexceptmage::SpriteTransform2D
AddTranslation(const F32x2 &translation) noexceptmage::SpriteTransform2D
AddTranslation(FXMVECTOR translation) noexceptmage::SpriteTransform2D
AddTranslationX(F32 x) noexceptmage::SpriteTransform2D
AddTranslationY(F32 y) noexceptmage::SpriteTransform2D
GetDepth() const noexceptmage::SpriteTransform2D
GetRotation() const noexceptmage::SpriteTransform2D
GetRotationOrigin() const noexceptmage::SpriteTransform2D
GetRotationOriginView() const noexceptmage::SpriteTransform2D
GetRotationOriginX() const noexceptmage::SpriteTransform2D
GetRotationOriginY() const noexceptmage::SpriteTransform2D
GetScale() const noexceptmage::SpriteTransform2D
GetScaleView() const noexceptmage::SpriteTransform2D
GetScaleX() const noexceptmage::SpriteTransform2D
GetScaleY() const noexceptmage::SpriteTransform2D
GetTransformMatrix() const noexceptmage::SpriteTransform2D
GetTranslation() const noexceptmage::SpriteTransform2D
GetTranslationView() const noexceptmage::SpriteTransform2D
GetTranslationX() const noexceptmage::SpriteTransform2D
GetTranslationY() const noexceptmage::SpriteTransform2D
m_depthmage::SpriteTransform2Dprivate
m_rotationmage::SpriteTransform2Dprivate
m_rotation_originmage::SpriteTransform2Dprivate
m_scalemage::SpriteTransform2Dprivate
m_translationmage::SpriteTransform2Dprivate
operator=(const SpriteTransform2D &transform) noexcept=defaultmage::SpriteTransform2D
operator=(SpriteTransform2D &&transform) noexcept=defaultmage::SpriteTransform2D
SetDepth(F32 depth) noexceptmage::SpriteTransform2D
SetRotation(F32 rotation) noexceptmage::SpriteTransform2D
SetRotationOrigin(F32 x, F32 y) noexceptmage::SpriteTransform2D
SetRotationOrigin(F32x2 rotation_origin) noexceptmage::SpriteTransform2D
SetRotationOrigin(FXMVECTOR rotation_origin) noexceptmage::SpriteTransform2D
SetRotationOriginX(F32 x) noexceptmage::SpriteTransform2D
SetRotationOriginY(F32 y) noexceptmage::SpriteTransform2D
SetScale(F32 s) noexceptmage::SpriteTransform2D
SetScale(F32 x, F32 y) noexceptmage::SpriteTransform2D
SetScale(F32x2 scale) noexceptmage::SpriteTransform2D
SetScale(FXMVECTOR scale) noexceptmage::SpriteTransform2D
SetScaleX(F32 x) noexceptmage::SpriteTransform2D
SetScaleY(F32 y) noexceptmage::SpriteTransform2D
SetTranslation(F32 x, F32 y) noexceptmage::SpriteTransform2D
SetTranslation(F32x2 translation) noexceptmage::SpriteTransform2D
SetTranslation(FXMVECTOR translation) noexceptmage::SpriteTransform2D
SetTranslationX(F32 x) noexceptmage::SpriteTransform2D
SetTranslationY(F32 y) noexceptmage::SpriteTransform2D
SpriteTransform2D(F32x2 translation={ 0.0f, 0.0f }, F32 depth=0.0f, F32 rotation=0.0f, F32x2 rotation_origin={ 0.0f, 0.0f }, F32x2 scale={ 1.0f, 1.0f }) noexceptmage::SpriteTransform2Dexplicit
SpriteTransform2D(FXMVECTOR translation, F32 depth, F32 rotation, FXMVECTOR rotation_origin, FXMVECTOR scale) noexceptmage::SpriteTransform2Dexplicit
SpriteTransform2D(const SpriteTransform2D &transform) noexcept=defaultmage::SpriteTransform2D
SpriteTransform2D(SpriteTransform2D &&transform) noexcept=defaultmage::SpriteTransform2D
~SpriteTransform2D()=defaultmage::SpriteTransform2D