MAGE  v0.171.0
Matthias Advanced Game Engine
mage::Scene Member List

This is the complete list of members for mage::Scene, including all inherited members.

Clear() noexceptmage::Sceneprivate
Close([[maybe_unused]] Engine &engine)mage::Sceneprivatevirtual
Create(ConstructorArgsT &&... args)mage::Scene
Create(ConstructorArgsT &&... args)mage::Scene
ForEach(ActionT &&action)mage::Scene
ForEach(ActionT &&action) constmage::Scene
GetName() const noexceptmage::Scene
GetNumberOf() const noexceptmage::Scene
Import(Engine &engine, const rendering::ModelDescriptor &desc)mage::Scene
Import(Engine &engine, const rendering::ModelDescriptor &desc, std::vector< ProxyPtr< Node > > &nodes)mage::Scene
Initialize(Engine &engine)mage::Scene
Load([[maybe_unused]] Engine &engine)mage::Sceneprivatevirtual
m_namemage::Sceneprivate
m_nodesmage::Sceneprivate
m_scriptsmage::Sceneprivate
operator=(const Scene &scene)=deletemage::Scene
operator=(Scene &&scene) noexceptmage::Scene
Scene(std::string name)mage::Sceneexplicitprotected
Scene(const Scene &scene)=deletemage::Sceneprotected
Scene(Scene &&scene) noexceptmage::Sceneprotected
SetName(std::string name) noexceptmage::Scene
Uninitialize(Engine &engine)mage::Scene
~Scene()mage::Scenevirtual