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MAGE
v0.171.0
Matthias Advanced Game Engine
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This is the complete list of members for mage::Scene, including all inherited members.
Clear() noexcept | mage::Scene | private |
Close([[maybe_unused]] Engine &engine) | mage::Scene | privatevirtual |
Create(ConstructorArgsT &&... args) | mage::Scene | |
Create(ConstructorArgsT &&... args) | mage::Scene | |
ForEach(ActionT &&action) | mage::Scene | |
ForEach(ActionT &&action) const | mage::Scene | |
GetName() const noexcept | mage::Scene | |
GetNumberOf() const noexcept | mage::Scene | |
Import(Engine &engine, const rendering::ModelDescriptor &desc) | mage::Scene | |
Import(Engine &engine, const rendering::ModelDescriptor &desc, std::vector< ProxyPtr< Node > > &nodes) | mage::Scene | |
Initialize(Engine &engine) | mage::Scene | |
Load([[maybe_unused]] Engine &engine) | mage::Scene | privatevirtual |
m_name | mage::Scene | private |
m_nodes | mage::Scene | private |
m_scripts | mage::Scene | private |
operator=(const Scene &scene)=delete | mage::Scene | |
operator=(Scene &&scene) noexcept | mage::Scene | |
Scene(std::string name) | mage::Scene | explicitprotected |
Scene(const Scene &scene)=delete | mage::Scene | protected |
Scene(Scene &&scene) noexcept | mage::Scene | protected |
SetName(std::string name) noexcept | mage::Scene | |
Uninitialize(Engine &engine) | mage::Scene | |
~Scene() | mage::Scene | virtual |