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MAGE
v0.171.0
Matthias Advanced Game Engine
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This is the complete list of members for mage::Scene, including all inherited members.
| Clear() noexcept | mage::Scene | private |
| Close([[maybe_unused]] Engine &engine) | mage::Scene | privatevirtual |
| Create(ConstructorArgsT &&... args) | mage::Scene | |
| Create(ConstructorArgsT &&... args) | mage::Scene | |
| ForEach(ActionT &&action) | mage::Scene | |
| ForEach(ActionT &&action) const | mage::Scene | |
| GetName() const noexcept | mage::Scene | |
| GetNumberOf() const noexcept | mage::Scene | |
| Import(Engine &engine, const rendering::ModelDescriptor &desc) | mage::Scene | |
| Import(Engine &engine, const rendering::ModelDescriptor &desc, std::vector< ProxyPtr< Node > > &nodes) | mage::Scene | |
| Initialize(Engine &engine) | mage::Scene | |
| Load([[maybe_unused]] Engine &engine) | mage::Scene | privatevirtual |
| m_name | mage::Scene | private |
| m_nodes | mage::Scene | private |
| m_scripts | mage::Scene | private |
| operator=(const Scene &scene)=delete | mage::Scene | |
| operator=(Scene &&scene) noexcept | mage::Scene | |
| Scene(std::string name) | mage::Scene | explicitprotected |
| Scene(const Scene &scene)=delete | mage::Scene | protected |
| Scene(Scene &&scene) noexcept | mage::Scene | protected |
| SetName(std::string name) noexcept | mage::Scene | |
| Uninitialize(Engine &engine) | mage::Scene | |
| ~Scene() | mage::Scene | virtual |