MAGE  v0.171.0
Matthias Advanced Game Engine
mage::SQTTransform3D Member List

This is the complete list of members for mage::SQTTransform3D, including all inherited members.

AddScale(F32 s) noexceptmage::SQTTransform3D
AddScale(F32 x, F32 y, F32 z) noexceptmage::SQTTransform3D
AddScale(const F32x3 &scale) noexceptmage::SQTTransform3D
AddScale(FXMVECTOR scale) noexceptmage::SQTTransform3D
AddScaleX(F32 x) noexceptmage::SQTTransform3D
AddScaleY(F32 y) noexceptmage::SQTTransform3D
AddScaleZ(F32 z) noexceptmage::SQTTransform3D
AddTranslation(F32 x, F32 y, F32 z) noexceptmage::SQTTransform3D
AddTranslation(const F32x3 &translation) noexceptmage::SQTTransform3D
AddTranslation(FXMVECTOR translation) noexceptmage::SQTTransform3D
AddTranslationX(F32 x) noexceptmage::SQTTransform3D
AddTranslationY(F32 y) noexceptmage::SQTTransform3D
AddTranslationZ(F32 z) noexceptmage::SQTTransform3D
GetObjectAxisX() const noexceptmage::SQTTransform3D
GetObjectAxisY() const noexceptmage::SQTTransform3D
GetObjectAxisZ() const noexceptmage::SQTTransform3D
GetObjectOrigin() const noexceptmage::SQTTransform3D
GetObjectToParentMatrix() const noexceptmage::SQTTransform3D
GetObjectToParentRotationMatrix() const noexceptmage::SQTTransform3D
GetObjectToParentScaleMatrix() const noexceptmage::SQTTransform3D
GetObjectToParentTranslationMatrix() const noexceptmage::SQTTransform3D
GetParentAxisX() const noexceptmage::SQTTransform3D
GetParentAxisY() const noexceptmage::SQTTransform3D
GetParentAxisZ() const noexceptmage::SQTTransform3D
GetParentOrigin() const noexceptmage::SQTTransform3D
GetParentToObjectMatrix() const noexceptmage::SQTTransform3D
GetParentToObjectRotationMatrix() const noexceptmage::SQTTransform3D
GetParentToObjectScaleMatrix() const noexceptmage::SQTTransform3D
GetParentToObjectTranslationMatrix() const noexceptmage::SQTTransform3D
GetRotation() const noexceptmage::SQTTransform3D
GetRotationView() const noexceptmage::SQTTransform3D
GetScale() const noexceptmage::SQTTransform3D
GetScaleView() const noexceptmage::SQTTransform3D
GetScaleX() const noexceptmage::SQTTransform3D
GetScaleY() const noexceptmage::SQTTransform3D
GetScaleZ() const noexceptmage::SQTTransform3D
GetTranslation() const noexceptmage::SQTTransform3D
GetTranslationView() const noexceptmage::SQTTransform3D
GetTranslationX() const noexceptmage::SQTTransform3D
GetTranslationY() const noexceptmage::SQTTransform3D
GetTranslationZ() const noexceptmage::SQTTransform3D
m_padding0mage::SQTTransform3Dprivate
m_padding1mage::SQTTransform3Dprivate
m_rotationmage::SQTTransform3Dprivate
m_scalemage::SQTTransform3Dprivate
m_translationmage::SQTTransform3Dprivate
operator=(const SQTTransform3D &transform) noexcept=defaultmage::SQTTransform3D
operator=(SQTTransform3D &&transform) noexcept=defaultmage::SQTTransform3D
SetRotation(const F32x4 &rotation) noexceptmage::SQTTransform3D
SetRotation(FXMVECTOR rotation) noexceptmage::SQTTransform3D
SetRotationAroundDirection(FXMVECTOR direction, F32 angle) noexceptmage::SQTTransform3D
SetScale(F32 s) noexceptmage::SQTTransform3D
SetScale(F32 x, F32 y, F32 z) noexceptmage::SQTTransform3D
SetScale(F32x3 scale) noexceptmage::SQTTransform3D
SetScale(FXMVECTOR scale) noexceptmage::SQTTransform3D
SetScaleX(F32 x) noexceptmage::SQTTransform3D
SetScaleY(F32 y) noexceptmage::SQTTransform3D
SetScaleZ(F32 z) noexceptmage::SQTTransform3D
SetTranslation(F32 x, F32 y, F32 z) noexceptmage::SQTTransform3D
SetTranslation(F32x3 translation) noexceptmage::SQTTransform3D
SetTranslation(FXMVECTOR translation) noexceptmage::SQTTransform3D
SetTranslationX(F32 x) noexceptmage::SQTTransform3D
SetTranslationY(F32 y) noexceptmage::SQTTransform3D
SetTranslationZ(F32 z) noexceptmage::SQTTransform3D
SQTTransform3D(F32x3 translation={ 0.0f, 0.0f, 0.0f }, F32x4 rotation={ 1.0f, 0.0f, 0.0f, 0.0f }, F32x3 scale={ 1.0f, 1.0f, 1.0f }) noexceptmage::SQTTransform3Dexplicit
SQTTransform3D(FXMVECTOR translation, FXMVECTOR rotation, FXMVECTOR scale) noexceptmage::SQTTransform3Dexplicit
SQTTransform3D(const S1QTTransform3D &transform) noexceptmage::SQTTransform3D
SQTTransform3D(const SQTTransform3D &transform) noexcept=defaultmage::SQTTransform3D
SQTTransform3D(SQTTransform3D &&transform) noexcept=defaultmage::SQTTransform3D
TransformObjectToParent(FXMVECTOR vector) const noexceptmage::SQTTransform3D
TransformObjectToParentDirection(FXMVECTOR direction) const noexceptmage::SQTTransform3D
TransformObjectToParentPoint(FXMVECTOR point) const noexceptmage::SQTTransform3D
TransformParentToObject(FXMVECTOR vector) const noexceptmage::SQTTransform3D
TransformParentToObjectDirection(FXMVECTOR direction) const noexceptmage::SQTTransform3D
TransformParentToObjectPoint(FXMVECTOR point) const noexceptmage::SQTTransform3D
~SQTTransform3D()=defaultmage::SQTTransform3D