MAGE  v0.171.0
Matthias Advanced Game Engine
mage::SETTransform3D Member List

This is the complete list of members for mage::SETTransform3D, including all inherited members.

AddRotation(F32 x, F32 y, F32 z) noexceptmage::SETTransform3D
AddRotation(F32 x, F32 y, F32 z, F32 min_angle, F32 max_angle) noexceptmage::SETTransform3D
AddRotation(const F32x3 &rotation) noexceptmage::SETTransform3D
AddRotation(const F32x3 &rotation, F32 min_angle, F32 max_angle) noexceptmage::SETTransform3D
AddRotation(FXMVECTOR rotation) noexceptmage::SETTransform3D
AddRotation(FXMVECTOR rotation, FXMVECTOR min_angles, FXMVECTOR max_angles) noexceptmage::SETTransform3D
AddRotationX(F32 x) noexceptmage::SETTransform3D
AddRotationX(F32 x, F32 min_angle, F32 max_angle) noexceptmage::SETTransform3D
AddRotationY(F32 y) noexceptmage::SETTransform3D
AddRotationY(F32 y, F32 min_angle, F32 max_angle) noexceptmage::SETTransform3D
AddRotationZ(F32 z) noexceptmage::SETTransform3D
AddRotationZ(F32 z, F32 min_angle, F32 max_angle) noexceptmage::SETTransform3D
AddScale(F32 s) noexceptmage::SETTransform3D
AddScale(F32 x, F32 y, F32 z) noexceptmage::SETTransform3D
AddScale(const F32x3 &scale) noexceptmage::SETTransform3D
AddScale(FXMVECTOR scale) noexceptmage::SETTransform3D
AddScaleX(F32 x) noexceptmage::SETTransform3D
AddScaleY(F32 y) noexceptmage::SETTransform3D
AddScaleZ(F32 z) noexceptmage::SETTransform3D
AddTranslation(F32 x, F32 y, F32 z) noexceptmage::SETTransform3D
AddTranslation(const F32x3 &translation) noexceptmage::SETTransform3D
AddTranslation(FXMVECTOR translation) noexceptmage::SETTransform3D
AddTranslationX(F32 x) noexceptmage::SETTransform3D
AddTranslationY(F32 y) noexceptmage::SETTransform3D
AddTranslationZ(F32 z) noexceptmage::SETTransform3D
GetObjectAxisX() const noexceptmage::SETTransform3D
GetObjectAxisY() const noexceptmage::SETTransform3D
GetObjectAxisZ() const noexceptmage::SETTransform3D
GetObjectOrigin() const noexceptmage::SETTransform3D
GetObjectToParentMatrix() const noexceptmage::SETTransform3D
GetObjectToParentRotationMatrix() const noexceptmage::SETTransform3D
GetObjectToParentRotationQuaternion() const noexceptmage::SETTransform3D
GetObjectToParentScaleMatrix() const noexceptmage::SETTransform3D
GetObjectToParentTranslationMatrix() const noexceptmage::SETTransform3D
GetParentAxisX() const noexceptmage::SETTransform3D
GetParentAxisY() const noexceptmage::SETTransform3D
GetParentAxisZ() const noexceptmage::SETTransform3D
GetParentOrigin() const noexceptmage::SETTransform3D
GetParentToObjectMatrix() const noexceptmage::SETTransform3D
GetParentToObjectRotationMatrix() const noexceptmage::SETTransform3D
GetParentToObjectRotationQuaternion() const noexceptmage::SETTransform3D
GetParentToObjectScaleMatrix() const noexceptmage::SETTransform3D
GetParentToObjectTranslationMatrix() const noexceptmage::SETTransform3D
GetRotation() const noexceptmage::SETTransform3D
GetRotationView() const noexceptmage::SETTransform3D
GetRotationX() const noexceptmage::SETTransform3D
GetRotationY() const noexceptmage::SETTransform3D
GetRotationZ() const noexceptmage::SETTransform3D
GetScale() const noexceptmage::SETTransform3D
GetScaleView() const noexceptmage::SETTransform3D
GetScaleX() const noexceptmage::SETTransform3D
GetScaleY() const noexceptmage::SETTransform3D
GetScaleZ() const noexceptmage::SETTransform3D
GetTranslation() const noexceptmage::SETTransform3D
GetTranslationView() const noexceptmage::SETTransform3D
GetTranslationX() const noexceptmage::SETTransform3D
GetTranslationY() const noexceptmage::SETTransform3D
GetTranslationZ() const noexceptmage::SETTransform3D
m_padding0mage::SETTransform3Dprivate
m_padding1mage::SETTransform3Dprivate
m_padding2mage::SETTransform3Dprivate
m_rotationmage::SETTransform3Dprivate
m_scalemage::SETTransform3Dprivate
m_translationmage::SETTransform3Dprivate
operator=(const SETTransform3D &transform) noexcept=defaultmage::SETTransform3D
operator=(SETTransform3D &&transform) noexcept=defaultmage::SETTransform3D
SetRotation(F32 x, F32 y, F32 z) noexceptmage::SETTransform3D
SetRotation(const F32x3 &rotation) noexceptmage::SETTransform3D
SetRotation(FXMVECTOR rotation) noexceptmage::SETTransform3D
SetRotationAroundDirection(FXMVECTOR direction, F32 angle) noexceptmage::SETTransform3D
SetRotationX(F32 x) noexceptmage::SETTransform3D
SetRotationY(F32 y) noexceptmage::SETTransform3D
SetRotationZ(F32 z) noexceptmage::SETTransform3D
SetScale(F32 s) noexceptmage::SETTransform3D
SetScale(F32 x, F32 y, F32 z) noexceptmage::SETTransform3D
SetScale(F32x3 scale) noexceptmage::SETTransform3D
SetScale(FXMVECTOR scale) noexceptmage::SETTransform3D
SetScaleX(F32 x) noexceptmage::SETTransform3D
SetScaleY(F32 y) noexceptmage::SETTransform3D
SetScaleZ(F32 z) noexceptmage::SETTransform3D
SETTransform3D(F32x3 translation={ 0.0f, 0.0f, 0.0f }, F32x3 rotation={ 0.0f, 0.0f, 0.0f }, F32x3 scale={ 1.0f, 1.0f, 1.0f }) noexceptmage::SETTransform3Dexplicit
SETTransform3D(FXMVECTOR translation, FXMVECTOR rotation, FXMVECTOR scale) noexceptmage::SETTransform3Dexplicit
SETTransform3D(const S1ETTransform3D &transform) noexceptmage::SETTransform3D
SETTransform3D(const SETTransform3D &transform) noexcept=defaultmage::SETTransform3D
SETTransform3D(SETTransform3D &&transform) noexcept=defaultmage::SETTransform3D
SetTranslation(F32 x, F32 y, F32 z) noexceptmage::SETTransform3D
SetTranslation(F32x3 translation) noexceptmage::SETTransform3D
SetTranslation(FXMVECTOR translation) noexceptmage::SETTransform3D
SetTranslationX(F32 x) noexceptmage::SETTransform3D
SetTranslationY(F32 y) noexceptmage::SETTransform3D
SetTranslationZ(F32 z) noexceptmage::SETTransform3D
TransformObjectToParent(FXMVECTOR vector) const noexceptmage::SETTransform3D
TransformObjectToParentDirection(FXMVECTOR direction) const noexceptmage::SETTransform3D
TransformObjectToParentPoint(FXMVECTOR point) const noexceptmage::SETTransform3D
TransformParentToObject(FXMVECTOR vector) const noexceptmage::SETTransform3D
TransformParentToObjectDirection(FXMVECTOR direction) const noexceptmage::SETTransform3D
TransformParentToObjectPoint(FXMVECTOR point) const noexceptmage::SETTransform3D
~SETTransform3D()=defaultmage::SETTransform3D